Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings☆

被引:5
|
作者
Zhao, Tiange [1 ]
Gasiba, Tiago [1 ]
Lechner, Ulrike [2 ]
-Albuquerque, Maria Pinto [3 ]
机构
[1] Siemens AG, Otto Hahn Ring 6, D-81739 Munich, Germany
[2] Univ Bundeswehr Munich, Werner Heisenberg Weg 39, D-85579 Neubiberg, Germany
[3] Inst Univ Lisboa IUL, ISTAR, ISCTE, Ave Forcas Armadas, P-1649026 Lisbon, Portugal
关键词
Serious game; Secure coding; Cloud security; Industry; Hybrid work; Awareness of cybersecurity;
D O I
10.1016/j.jss.2023.111946
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The important missions of modern software engineering education are to prepare software engineers to work in a hybrid mode and to address the need to enable them to write secure code and deliver secure products and services to the customer. Providing training akin to an authentic experience poses several challenges, such as hybrid infrastructures, lack of engagement, and interactions. Cybersecurity and cybersecurity awareness have also gained importance due to the shift towards work-from-home (WFH) or work-from-anywhere (WFA): The work environment is forced to be distributed across large heterogeneous networks with different security levels. We perceive hybrid work as a work mode where the team members follow WFH or WFA and work from the office. Therefore various security levels at the workplace and restrictions on informal team communications need to be taken into account. We report on experiences from an industrial company producing software and cyber-physical systems. Initially set to update the existing secure code guidelines, the study lead to the discovery that it is crucial to go beyond an up-to-date set of security guidelines: it is mandatory to raise the cybersecurity awareness of those who are to follow the guidelines. We present a novel approach, via serious games, to train software engineers working in the industry, which is delivered in a hybrid mode and equips practitioners to face the challenges of hybrid work. Serious games have more than just entertainment purposes. They have proven effective ways to maintain engagement and boost training, particularly in cybersecurity. We developed and used two innovative serious games to raise cybersecurity awareness: (1) CyberSecurity Challenges (CSC), about how to develop secure software; and (2) Cloud of Assets and Threats (CATS), about cloud security, including its shared responsibility model. It is decisive for the industry that the software is written, developed, and deployed securely. The cloud service has replaced many on-premises deployments. It is essential to enable hybrid work, turning knowledge and practice about cloud security into essential capacities for professional hybrid work. We provide the theoretical foundations for the two serious games and the overall approach. We also report and analyze more than 300 industry practitioners' training experiences from 2017 to 2023 and use this to evaluate the games. By applying serious games in the industry, among practitioners, we gain valuable experience in combining the advantage of different training modes and mitigating the disadvantage of online training. We observe the impact of serious games through a scientifically-sound approach based on the data and feedback we collected systematically from the trainers', trainees', and organization's perspectives. We show through empirical evidence that serious games are a successful approach for training conducted in hybrid work mode while providing authentic and immersed experiences that empower and raise cybersecurity awareness of current and future software professionals.
引用
收藏
页数:22
相关论文
共 17 条
  • [1] Thriving in the era of hybrid work: Raising cybersecurity awareness using serious games in industry trainings
    Zhao, Tiange
    Gasiba, Tiago
    Lechner, Ulrike
    Pinto-Albuquerque, Maria
    2024 36TH INTERNATIONAL CONFERENCE ON SOFTWARE ENGINEERING EDUCATION AND TRAINING, CSEE & T 2024, 2024,
  • [2] Cybersecurity Awareness Through Serious Games: A Systematic Literature Review
    Moumouh, Chaimae
    Chkouri, Mohamed Yassin
    Fernandez-Aleman, Jose L.
    EMERGING TRENDS IN INTELLIGENT SYSTEMS & NETWORK SECURITY, 2023, 147 : 190 - 199
  • [3] Cybersecurity in ports and maritime industry: Reasons for raising awareness on this issue
    de la Pena Zarzuelo, Ignacio
    TRANSPORT POLICY, 2021, 100 : 1 - 4
  • [4] STUDENTS MAKE SERIOUS GAMES FOR RAISING ENVIRONMENTAL AWARENESS OF THE LOCAL COMMUNITY
    Ugolini, F.
    Massetti, L.
    Pellegrino, L.
    Rossini, G.
    Raschi, A.
    Finato, B.
    EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 4896 - 4904
  • [5] Raising Awareness of Climate Heritage Resilience and Vulnerability by Playing Serious Video Games
    Bontchev, Boyan
    Terzieva, Valentina
    De Bonis, Luciano
    Nocera, Rossella
    Vassileva, Dessislava
    Ottaviano, Giovanni
    APPLIED SCIENCES-BASEL, 2025, 15 (01):
  • [6] Raising public awareness on anthropogenic underwater noise by means of playful activities and serious games
    Diviacco, Paolo
    Iurcev, Massimiliano
    FRONTIERS IN COMMUNICATION, 2025, 10
  • [7] Using Serious Games to Create Awareness on Visual Impairments
    Melthis, John
    Brown, Alex
    Tang, Stephen
    Hanneghan, Martin
    PROCEEDINGS 2015 INTERNATIONAL CONFERENCE ON DEVELOPMENTS IN ESYSTEMS ENGINEERING DESE 2015, 2015, : 165 - 170
  • [8] The Use of Serious Games and Simulations in Health Education: Raising Awareness of Depression in College-Age Students
    Defazio, Joseph
    COMPUTER APPLICATIONS FOR GRAPHICS, GRID COMPUTING, AND INDUSTRIAL ENVIRONMENT, 2012, 351 : 8 - 15
  • [9] Using Word Games as Facilitator to Awareness Raising Communication in Public Spaces
    Nishide, Shinya
    Nishida, Takeshi
    COLLABORATION TECHNOLOGIES AND SOCIAL COMPUTING, COLLABTECH 2024, 2024, 14890 : 212 - 219
  • [10] Thriving in the Hybrid Era: Investigating the Relationships between Leadership, High-Performance Work Systems, Employee Resilience, and Engagement in the IT Industry
    Gupta, Medha
    Arora, Rupali
    PACIFIC BUSINESS REVIEW INTERNATIONAL, 2024, 16 (11): : 117 - 128