Nanite as a Disruptive Technology for the Interactive Visualisation of Cultural Heritage 3D Models: A Case Study

被引:3
|
作者
Diaz-Aleman, Manuel Drago [1 ]
Amador-Garcia, Esteban M. [1 ]
Diaz-Gonzalez, Elisa [1 ]
de la Torre-Cantero, Jorge [2 ]
机构
[1] Univ La Laguna, Fine Arts Dept, San Cristobal la Laguna 38200, Spain
[2] Univ La Laguna, Dept Ingn Quim, San Cristobal la Laguna 38200, Spain
来源
HERITAGE | 2023年 / 6卷 / 08期
关键词
Nanite; interactive visualisation; 3D modelling; cultural heritage;
D O I
10.3390/heritage6080295
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
The use of digital models of cultural heritage objects obtained from 3D scanning or photogrammetry requires the development of strategies in order to optimise computational resources and enhance the user experience when they are used in interactive applications or virtual museums. Through a case study, this work compares an original photogrammetric model with its optimised version using traditional remeshing techniques and an improved version using Nanite technology, developed by Epic Games. A self-contained executable is created in Unreal & REG; 5.1 game engine to test the performance of the three models measured in frames per second (FPS). As a result, it was demonstrated that, although there is no substantial difference in the FPS rate, the Nanite technology avoids the need to perform the mesh and texture editing processes that lead to the construction of the optimised model. This saves considerable time and specialised effort, as the photogrammetric model can be converted to a Nanite object automatically. This would be a great advantage in the case of virtualisations of large collections of heritage objects, which is a common case in virtual museums.
引用
收藏
页码:5607 / 5618
页数:12
相关论文
共 50 条
  • [1] Interactive visualisation in 3D
    Kopacsi, Sandor
    3RD IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM 2012), 2012, : 633 - 637
  • [2] 3D Reconstruction from 3D Cultural Heritage Models
    Callet, Patrick
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2014, 8355 : 135 - 142
  • [3] 3D technology in the cultural heritage and education context
    Milkova, Eva
    Manenova, Martina
    Chadimova, Lenka
    Ntalianis, Klimis
    INTERNATIONAL JOURNAL OF EDUCATION AND INFORMATION TECHNOLOGIES, 2019, 13 : 59 - 64
  • [4] Assessing the Socio-economic Impact of 3D Visualisation in Cultural Heritage
    Kaminski, Jaime
    McLoughlin, Jim
    Sodagar, Babak
    DIGITAL HERITAGE, 2010, 6436 : 240 - 249
  • [5] Mass Customization for Cultural Heritage 3D Models
    Quantin, Matthieu
    Hervy, Benjamin
    Laroche, Florent
    Kerouanton, Jean-Louis
    2015 DIGITAL HERITAGE INTERNATIONAL CONGRESS, VOL 2: ANALYSIS & INTERPRETATION THEORY, METHODOLOGIES, PRESERVATION & STANDARDS DIGITAL HERITAGE PROJECTS & APPLICATIONS, 2015, : 129 - 132
  • [6] Remote Access to 3D Models of Cultural Heritage
    Ubik, Sven
    Navratil, Jiri
    Travnicek, Zdenek
    Melnikov, Jiri
    2015 DIGITAL HERITAGE INTERNATIONAL CONGRESS, VOL 2: ANALYSIS & INTERPRETATION THEORY, METHODOLOGIES, PRESERVATION & STANDARDS DIGITAL HERITAGE PROJECTS & APPLICATIONS, 2015, : 757 - 760
  • [7] 3D MODELS AND GIS DATA: THEIR INTEGRATION FOR THE STUDY AND ENHANCEMENT OF CULTURAL HERITAGE
    Canciani, M.
    Saccone, M.
    Spadafora, G.
    Migliori, S.
    Mongelli, M.
    Puccini, M.
    Quintiliani, A.
    Gallia, A.
    Masetti, C.
    ARCHEOMATICA-TECNOLOGIE PER I BENI CULTURALI, 2020, 11 (02): : 18 - 23
  • [8] Cultural heritage interactive 3D models on the web: An approach using open source and free software
    Guarnieri, Alberto
    Pirotti, Francesco
    Vettore, Antonio
    JOURNAL OF CULTURAL HERITAGE, 2010, 11 (03) : 350 - 353
  • [9] Special issue on 3D acquisition technology for cultural heritage
    Van Gool, Luc
    Sablatnig, Robert
    MACHINE VISION AND APPLICATIONS, 2006, 17 (06) : 347 - 348
  • [10] Special issue on 3D acquisition technology for cultural heritage
    Luc Van Gool
    Robert Sablatnig
    Machine Vision and Applications, 2006, 17 : 347 - 348