Digital Educational Escape Room for hybrid-teaching learning

被引:0
|
作者
Macias-Guillen, Almudena [1 ]
Diez, Raquel Montes [1 ]
Borras-Gene, Oriol [1 ]
机构
[1] Univ Rey Juan Carlos, Mostoles, Spain
来源
CAMPUS VIRTUALES | 2023年 / 12卷 / 02期
关键词
Higher education; Computer assisted learning; Educational games; Educational Innovation; Educational Escape Room; MODEL;
D O I
10.54988/cv.2023.2.1160
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The academic course 2020-2021, after the lockdowns due to COVID-19, implied the implementation of new hybrid models of university teaching. The main objective of this research was to analyze the possibility of generating new knowledge through a Digital Educational Escape Room (DEER) and to check whether students, faced with completely new knowledge from home with this technique, and without the explanation of a teacher, learn as much as if they had been receiving the explanations of the teacher in person in the classroom. The experience was organized in two groups, a control group following a traditional master class methodology, and an experimental group. Based on the results obtained, it can be concluded that there are no significant differences in the grades of the two groups. The results obtained justify the validity of the DEER technique for teaching in general, making it possible to extrapolate this experience to other areas of knowledge.
引用
收藏
页码:19 / 30
页数:12
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