Distributed Formation Control of Multi-Agent Systems: A Novel Fast-Optimal Balanced Differential Game Approach

被引:1
|
作者
Xue, Wenyan [1 ,2 ]
Huang, Jie [1 ,2 ]
Chen, Nan [1 ,2 ]
Chen, Yutao [1 ,2 ]
Lin, Dingci [2 ]
机构
[1] Fuzhou Univ, Coll Elect Engn & Automat, Fuzhou 350108, Peoples R China
[2] Fuzhou Univ, 5G Internet Inst Ind, Fuzhou 350108, Peoples R China
基金
中国国家自然科学基金;
关键词
Distributed differential game; formation control; Nash equilibrium; event-trigger mechanism; COLLISION-AVOIDANCE;
D O I
10.1142/S230138502550013X
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper proposes an efficient fast-optimal balanced differential game (DG) approach to address the formation control problem in dynamic environments for networked multi-agent systems (MASs). Compared to existing receding horizon distributed differential game (RH-DDG) approaches, the proposed approach employs a two-layer game structure to balance optimality and real-time performance, with a focus on formation control, collision avoidance and obstacle avoidance. In the offline layer, the problem is converted into a distributed differential game (DDG) where each agent computes strategies using distributed information from locally neighboring agents. The strategy of each agent self-enforces a unique global Nash equilibrium (G-NE) with a strongly connected communication topology, providing an optimal reference trajectory for the online game. In the online layer, a receding horizon differential game with an event-trigger mechanism (RH-DGET) is presented to track the G-NE trajectory. Ego players are triggered to update online Nash strategies only when the event-triggering condition is satisfied, ensuring the real-time safety certificate. Rigorous proofs demonstrate that the online Nash strategies converge to the offline G-NE until the trigger ends, and a certain dwell time condition is given to prevent the Zeno behavior. Simulation results validate the effectiveness of the proposed approach.
引用
收藏
页码:211 / 231
页数:21
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