Developing an intense player-avatar relationship and feeling disconnected by the physical body: A pathway towards internet gaming disorder for people reporting empty feelings?

被引:9
|
作者
Casale, Silvia [1 ]
Musico, Alessia [2 ]
Gualtieri, Nicola [3 ]
Fioravanti, Giulia [1 ]
机构
[1] Univ Florence, Psychol Unit, Dept Hlth Sci, Via San Salvi 12, I-50135 Florence, Italy
[2] Univ Florence, Dept Expt & Clin Med, Largo Brambilla 3, Florence, Italy
[3] Univ Florence, Sch Psychol, Florence, Italy
关键词
Alexithymia; Body dissociation; Emptiness; Internet gaming disorder; Problematic videogaming; TORONTO ALEXITHYMIA SCALE; DEFENSE STYLES; VIDEO GAMES; EGO DEFENSE; SELF; VALIDATION; DEPRESSION; IDENTIFICATION; CONNECTION; ADDICTION;
D O I
10.1007/s12144-022-03186-9
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The literature suggests that alexithymia and emptiness could be risk factors for various addictive behaviors. The present study developed and tested a model that proposes a pathway leading from emptiness and difficulties in identifying emotions to Internet Gaming Disorder (IGD) symptoms via an intense gamer-avatar relationship and bodily dissociative experiences. A sample of 285 (64.2% M; mean age = 30.38 +/- 7.53) online gamers using avatar-based videogames was recruited from gaming communities, and they were asked to complete a survey that included the Toronto Alexithymia Scale, the Subjective Emptiness scale, the Scale of Body Connection, the Self-Presence Questionnaire, and the Internet Gaming Disorder Scale-Short Form. The structural model evaluated produced a good fit to the data [chi(2) = 175.14, df = 55, p < .001; RMSEA = 0.08 (90% C.I. =0.07-0.09), CFI = 0.96, SRMR = 0.08] explaining 28% of the total variance. Alexithymia was indirectly associated with IGD through the serial mediation of the gamer-avatar relationship and body dissociation. Emptiness was associated with IGD symptoms at the bivariate level, but did not predict IGD directly or indirectly. The current study identifies a potential pathway toward IGD by integrating different lines of research, showing the importance of considering aspects such as the difficulty in recognising and expressing one's emotions, the gamer- avatar relationship, and the mind-body connection in the context of IGD.
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页码:20748 / 20756
页数:9
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