Deep-PANTHER: Learning-Based Perception-Aware Trajectory Planner in Dynamic Environments

被引:16
|
作者
Tordesillas, Jesus [1 ]
How, Jonathan P. [1 ]
机构
[1] MIT, Aerosp Controls Lab, Cambridge, MA 02139 USA
关键词
Trajectory; Splines (mathematics); Costs; Optimization; Vehicle dynamics; Trajectory planning; Training; UAV; Imitation learning; perception-aware trajectory planning; optimization;
D O I
10.1109/LRA.2023.3235678
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
This letter presents Deep-PANTHER, a learning-based perception-aware trajectory planner for unmanned aerial vehicles (UAVs) in dynamic environments. Given the current state of the UAV, and the predicted trajectory and size of the obstacle, Deep-PANTHER generates multiple trajectories to avoid a dynamic obstacle while simultaneously maximizing its presence in the field of view (FOV) of the onboard camera. To obtain a computationally tractable real-time solution, imitation learning is leveraged to train a Deep-PANTHER policy using demonstrations provided by a multimodal optimization-based expert. Extensive simulations show replanning times that are two orders of magnitude faster than the optimization-based expert, while achieving a similar cost. By ensuring that each expert trajectory is assigned to one distinct student trajectory in the loss function, Deep-PANTHER can also capture the multimodality of the problem and achieve a mean squared error (MSE) loss with respect to the expert that is up to 18 times smaller than state-of-the-art (Relaxed) Winner-Takes-All approaches. Deep-PANTHER is also shown to generalize well to obstacle trajectories that differ from the ones used in training.
引用
收藏
页码:1399 / 1406
页数:8
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