Water Animation Using Coupled SPH and Wave Equation

被引:0
|
作者
Ramakrishnan, Varun [1 ]
McGraw, Tim [1 ]
机构
[1] Purdue Univ, W Lafayette, IN 47907 USA
关键词
Water; Animation; Simulation;
D O I
10.1007/978-3-031-47969-4_24
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This project addresses the need for interactive, real-time water animation techniques that can reproduce convincing effects such as splashes and breaking waves while being computationally inexpensive. Our method couples smoothed-particle hydrodynamics (SPH) and a wave equation solver in a one-way manner to animate the behavior of water in real-time, leveraging compute shaders for interactive performance. In this paper, we present a review of related literature on realtime simulation and animation of fluids, describe our hybrid algorithm, and present a comparison of images and computational costs between SPH, wave equation solution, and our coupled approach. Our approach is faster than a pure SPH solution, but requires fewer particles to achieve a similar appearance. In this work, however, we do not address the problem of water rendering.
引用
收藏
页码:303 / 314
页数:12
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