Edge-Cloud Offloading: Knapsack Potential Game in 5G Multi-Access Edge Computing

被引:9
|
作者
Hsieh, Cheng-Ying [1 ]
Ren, Yi [2 ]
Chen, Jyh-Cheng [1 ]
机构
[1] Natl Yang Ming Chiao Tung Univ NYCU, Dept Comp Sci, Hsinchu 30010, Taiwan
[2] Univ East Anglia UEA, Sch Comp Sci, Norwich NR4 7TJ, Norfolk, England
基金
英国工程与自然科学研究理事会;
关键词
Quality of service; Servers; 5G mobile communication; Wireless communication; Resource management; Costs; Time factors; Multi-access edge computing; QoS; 5G; performance analysis; 3GPP standards; RESOURCE-ALLOCATION; WIRELESS; DELAY;
D O I
10.1109/TWC.2023.3248270
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In 5G, multi-access edge computing enables the applications to be offloaded to near-end edge servers for faster response. According to the 3GPP standards, users in 5G are separated into many types, e.g., vehicles, AR/VR, IoT devices, etc. Specifically, the high-priority traffic can preempt edge resources to guarantee the service quality. However, even if a traffic is transmitted with low priority, its latency requirement in 5G is much lower than that in 4G. Too strict latency requirement and priority-based service make resource configuration difficult on the edge side. Therefore, we propose the edge-cloud offloading mechanism, in which each edge server can offload tasks to back-end cloud server to ensure service quality of both high- and low-priority traffic. In this paper, we establish a priority-based queuing system to model the edge-cloud offloading behaviors. Based on the formulation of our system model, we propose Knapsack Potential Game (KPG) to derive an optimal offloading ratio for each edge server to balance the cost-effectiveness of the overall system. We demonstrate that KPG has low computational complexity and outperforms two baseline algorithms. The results indicate that KPG's performance is optimal and provides a theoretical guideline to operators while designing their edge-cloud offloading strategies without large-scale implementation.
引用
收藏
页码:7158 / 7171
页数:14
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