Merits of Gamification Transmediality and Spatiality of Walden, a Game

被引:0
|
作者
Ntelia, Renata E. [1 ]
机构
[1] Univ Lincoln, Sch Comp Sci, Lincoln, Lincs, England
关键词
Gamification; Game; Walden; Thoreau; Transmediality; Worldness; Space;
D O I
10.1145/3582437.3582464
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
This paper examines gamification as the remediation of an already published text into a game. It expands on the original understanding of the term by positioning it within the discourse of transmedia storytelling. UsingWalden, a Game as a case-study, it is argued that it is better approached as a gamified rendering of the titular text in a virtual environment rather than a self-contained game. This argument is supported through formal analysis of the game's spatial design and comparative analysis with other game adaptations of published books as well as Walden, the book as the source text of the game. It is shown that Walden, a Game constitutes a superficial and limited remediation of its original text if it is considered as a game. Instead, it is proposed that it provides a gamified access to its source material and it is in this facilitation wherein its contribution lies. In this, gamification is extrapolated as an alternative entry point to an established work with its own affordances and merits.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] Walden, A Game
    Schacht, Paul
    JOURNAL OF AMERICAN HISTORY, 2019, 106 (03) : 854 - 856
  • [2] Temporality and Spatiality in In-game Photography
    Yavuz, Ozan
    AM JOURNAL OF ART AND MEDIA STUDIES, 2024, 33 : 97 - 115
  • [3] The Transformative Potential of Game Spatiality in Service Design
    van Amstel, Frederick M. C.
    Garde, Julia A.
    SIMULATION & GAMING, 2016, 47 (05) : 628 - 650
  • [4] Taking The Game Out Of Gamification
    Chorney, Alan Ivan
    DALHOUSIE JOURNAL OF INTERDISCIPLINARY MANAGEMENT, 2012, 8 (01)
  • [5] Game on! Gamification in dental education
    Licari, Frank
    Patil, Shankargouda
    JOURNAL OF DENTAL EDUCATION, 2022, 86 (12) : 1557 - 1558
  • [6] Here a Game, There a Game: classification, gamification, and retrieval learning
    Borchert, O.
    Hokanson, G.
    Peruri, A.
    Slator, B. M.
    1ST INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES (HEAD'15), 2015, : 96 - 101
  • [7] Is it all a game? Understanding the principles of gamification
    Robson, Karen
    Plangger, Kirk
    Kietzmann, Jan H.
    McCarthy, Ian
    Pitt, Leyland
    BUSINESS HORIZONS, 2015, 58 (04) : 411 - 420
  • [8] Game on! Antecedents and consequents of gamification in the workplace
    Ribeiro e Silva, Madalena
    Carneiro Pinto, Joana
    JOURNAL OF WORKPLACE LEARNING, 2025, 37 (02) : 153 - 170
  • [9] GAMIFICATION OF POLITICS: START A NEW GAME
    Mahnic, Nika
    TEORIJA IN PRAKSA, 2014, 51 (01): : 143 - 161
  • [10] MedChem Game: Gamification of Drug Design
    Danel, Tomasz
    Leski, Jan
    Podlewska, Sabina
    Podolak, Igor T.
    JOURNAL OF CHEMICAL EDUCATION, 2024, 101 (10) : 4454 - 4461