Augmented Reality Supported Learning for Cultural Heritage of Taiwan in On-Site and Off-Site Environments: The Case of a Daxi Old Street

被引:6
|
作者
Chiang, Kai-Chun [1 ]
Weng, Cathy [1 ]
Rathinasabapathi, Abirami [1 ,3 ]
Chen, Hsuan [1 ]
Su, Jin-Hwei [2 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, Taipei 10617, Taiwan
[2] Natl Taiwan Univ Sci & Technol, Dept Humanities & Social Sci, Taipei 10617, Taiwan
[3] Natl Taiwan Univ Sci & Technol, Taipei, Taiwan
来源
关键词
AR technology; learning environments; learning motivation; learning effectiveness; CHALLENGES; EDUCATION; TECHNOLOGY; SYSTEM; GUIDE;
D O I
10.1145/3589231
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
This study aims to explore whether the integration of Augmented Reality (AR) technology used in community-based art education can improve the participants' learning effectiveness and to compare its effects in two different learning environments (on-site and off-site). A quasi-experimental research design has been conducted to check the effectiveness of integrating AR activities in terms of learners' effectiveness. The sample for this study includes 40 and 64 participants in on-site and off-site groups, respectively. The on-site group visited the real environment and viewed AR-integrated materials such as posters and rhymes; the off-site group visited the school exhibition and viewed the same materials as the on-site group. The data was obtained through motivation, learning satisfaction, technology acceptance, and learning effectiveness scales designed by the researchers. Descriptive statistics and an independent t-test were utilized for the data analysis. There was a significant difference in learning motivation, learning effectiveness, and learning satisfaction between on-site and off-site groups; however, there was no significant difference in the mean of technology acceptance. This study finds that the use of AR digital materials facilitated the visitors' experience of cultural heritage and improved participants learning effectiveness, and particularly learning satisfaction and learning motivation, more so in the on-site experience than in the off-site experience. Results also revealed that therewas a significant difference in gender and age toward learning motivation and learning effectiveness. With respect to participants with different artistic and educational backgrounds, the results showed no significant differences in learning motivation, learning effectiveness, learning satisfaction, and technology acceptance. Finally, recommendations for future practices and research are discussed.
引用
收藏
页数:17
相关论文
共 22 条
  • [1] Combining on-site and off-site analysis: towards a new paradigm for cultural heritage surveys
    Abergel, Violette
    Jacquot, Kevin
    De Luca, Livio
    Veron, Philippe
    DISEGNARECON, 2021, 14 (26)
  • [2] Augmented Reality for the Presentation of Cultural Heritage: On-Site Application and Evaluation of a Model
    Anay, Hakan
    Ozten, Ulku
    Unal, Merve
    Oztepe, Erhan
    ICONARP INTERNATIONAL JOURNAL OF ARCHITECTURE AND PLANNING, 2023, 11 (01): : 323 - 345
  • [3] Measuring Enjoyable Informal Learning using Augmented Reality at Cultural Heritage Site
    Pendit, Ulka Chandini
    Zaibon, Syamsul Bahrin
    Abu Bakar, Juliana Aida
    PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON APPLIED SCIENCE AND TECHNOLOGY 2016 (ICAST '16), 2016, 1761
  • [4] Development of an Augmented Reality Tour Guide for a Cultural Heritage Site
    Koo, Seungbum
    Kim, Jinyoung
    Kim, Changhyuk
    Kim, Jeeyeop
    Cha, Hee Sung
    ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, 2019, 12 (04):
  • [5] Impoverishment assessment of slum dwellers after off-site and on-site resettlement: a case of Indore
    Patel, Sejal
    Mandhyan, Ritika
    COMMONWEALTH JOURNAL OF LOCAL GOVERNANCE, 2014, (15): : 104 - 127
  • [6] Reducing job coach assistance for supported workers with severe multiple disabilities: an alternative off-site/on-site model
    Parsons, MB
    Reid, DH
    Green, CW
    Browning, LB
    RESEARCH IN DEVELOPMENTAL DISABILITIES, 2001, 22 (02) : 151 - 164
  • [7] Deep learning-based automated productivity monitoring for on-site module installation in off-site construction
    Baek, Jongyeon
    Kim, Daeho
    Choi, Byungjoo
    DEVELOPMENTS IN THE BUILT ENVIRONMENT, 2024, 18
  • [8] CONCEPTUAL MODEL OF MOBILE AUGMENTED REALITY FOR CULTURAL HERITAGE SITE TOWARDS ENJOYABLE INFORMAL LEARNING ASPECT
    Pendit, Ulka Chandini
    Zaibon, Syamsul Bahrin
    Abu Bakar, Juliana Aida
    JURNAL TEKNOLOGI, 2015, 77 (29):
  • [9] Augmented reality in cultural heritage: Field of view awareness in an archaeological site mobile guide
    Kasapakis, Vlasios
    Gavalas, Damianos
    Galatis, Panagiotis
    JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS, 2016, 8 (05) : 501 - 514
  • [10] Understanding augmented reality marketing in world cultural heritage site, the lens of authenticity perspective
    Zhu, Chris
    Io, Man-U
    Ngan, Henrique Fatima Boyol
    Peralta, Rachel Luna
    JOURNAL OF VACATION MARKETING, 2023, 29 (02) : 242 - 255