共 50 条
- [1] The Design of a Biofeedback Framework for Dynamic Difficulty Adjustment in Games 2014 5TH IEEE CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM), 2014, : 295 - 299
- [2] Difficulty in Video Games: Understanding the Effects of Dynamic Difficulty Adjustment in Video Games on Player Experience PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON CREATIVITY AND COGNITION (C&C 2017), 2017, : 544 - 550
- [3] A Framework of Dynamic Difficulty Adjustment in Competitive Multiplayer Video Games 2013 IEEE INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC), 2013, : 16 - 19
- [6] A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games ENTERTAINMENT COMPUTING AND SERIOUS GAMES, ICEC-JCSG 2019, 2019, 11863 : 436 - 440
- [7] Dynamic Difficulty Adjustment in Digital Games Using Genetic Algorithms 2020 19TH BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES 2020), 2020, : 62 - 70
- [9] Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games CHI PLAY 2016: PROCEEDINGS OF THE 2016 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2016, : 326 - 337
- [10] A Dynamic Difficulty Adjustment Model for Dysphonia Therapy Games HUCAPP: PROCEEDINGS OF THE 14TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS - VOL 2: HUCAPP, 2019, : 137 - 144