Virtual reality-assisted cognitive behavioral therapy for patients with alcohol use disorder: a randomized feasibility study

被引:0
|
作者
Thaysen-Petersen, Daniel [1 ]
Hammerum, Sigurd Krogh [1 ]
Vissing, Anne-Cathrine [1 ]
Oestrich, Irene Henriette [2 ]
Nordentoft, Merete [3 ]
During, Signe Wegmann [2 ,4 ,5 ]
Fink-Jensen, Anders [1 ,6 ]
机构
[1] Mental Hlth Ctr Copenhagen, Mental Hlth Serv, Copenhagen, Capital Region, Denmark
[2] Mental Hlth Ctr Sct Hans, Mental Hlth Serv, Roskilde, Capital Region, Denmark
[3] Copenhagen Univ Hosp, Copenhagen Res Ctr Mental Hlth CORE, Mental Hlth Ctr Copenhagen, Copenhagen, Denmark
[4] Novavi Fdn, Outpatient Clin, Frederiksberg, Denmark
[5] Capitol Reg Hosp, Psychiat Ctr Amager, Mental Hlth Serv, Copenhagen, Amager, Denmark
[6] Univ Copenhagen, Fac Hlth & Med Sci, Dept Clin Med, Copenhagen, Denmark
来源
FRONTIERS IN PSYCHIATRY | 2024年 / 15卷
关键词
technology; addiction; psychotherapy; virtual reality; cognitive behavioral therapy; feasibility; alcohol; innovation; IN-VIVO EXPOSURE; PSYCHOMETRIC PROPERTIES; ADDICTION; RELIABILITY; VALIDITY;
D O I
10.3389/fpsyt.2024.1337898
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Introduction Cognitive behavioral therapy (CBT) is an evidence-based treatment for alcohol use disorder (AUD). Exposure to high-risk situations in virtual reality (VR) has been suggested to have a potential therapeutical benefit, but no previous study has combined VR and CBT for AUD. We aimed to investigate the feasibility of using VR-simulated high-risk environments in CBT-based treatment of AUD.Methods We randomized ten treatment-seeking AUD-diagnosed individuals to three sessions of conventional CBT or VR-assisted CBT performed at two outpatient clinics in Denmark. In each session, patients randomized to VR-CBT were exposed to VR-simulations from a restaurant to induce authentic thoughts, emotions, physiological reactions, and craving for CBT purposes. The primary outcome measure was feasibility: Drop-out rate, psychological reactions, and simulator sickness. Secondary outcomes were assessment of preliminary short-term changes in alcohol consumption and craving from baseline to one-week and one-month follow-up. In addition, the study was conducted for training in operationalization of VR equipment, treatment manuals, and research questionnaires.Results The majority of patients completed all study visits (90%). VR induced authentic high-risk related thoughts, emotions, and physiological reactions that were considered relevant for CBT by patients and therapists. Four of five patients randomized to VR-CBT experienced cravings during VR simulations, and most of these patients (3/5) experienced mild simulator sickness during VR exposure. The preliminary data showed that patients receiving VR-CBT had more reduction in alcohol consumption than patients receiving conventional CBT at one week- (median 94% vs. 72%) and one-month follow-up (median 98% vs. 55%). Similar results were found regarding changes in cravings.Conclusion We demonstrated VR-CBT to be a feasible intervention for patients with AUD which supports continued investigations in a larger randomized clinical trial evaluating the efficacy of VR-CBT.Clinical trial registration https://www.clinicaltrials.gov/study/NCT04990765?cond=addiction%20CRAVR&rank=2, identifier NCT05042180.
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页数:12
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