Network Learning from Best-Response Dynamics in LQ Games

被引:1
|
作者
Chen, Yijun [1 ]
Ding, Kemi [2 ,3 ,4 ]
Shi, Guodong [1 ]
机构
[1] Univ Sydney, Australian Ctr Field Robot, Sydney 2004, Australia
[2] Southern Univ Sci & Technol, Sch Syst Design & Intelligent Mfg, Shenzhen, Peoples R China
[3] Southern Univ Sci & Technol, Shenzhen Key Lab Biomimet Robot & Intelligent Sys, Shenzhen 518055, Peoples R China
[4] Southern Univ Sci & Technol, Guangdong Prov Key Labo ratory Human Augmentat &, Shenzhen 518055, Peoples R China
来源
2023 AMERICAN CONTROL CONFERENCE, ACC | 2023年
关键词
IDENTIFICATION;
D O I
10.23919/ACC55779.2023.10156151
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we focus on network structure inference problem for linear-quadratic (LQ) games from best-response dynamics. An adversary is considered to have no knowledge of the game network structure but have the ability to observe all players' best-response actions and manipulate some players' actions. This work presents a comprehensive framework for network learning from best-response dynamics in LQ games. First of all, we establish theoretic results that characterize network structure identifiability and provide numerical examples to demonstrate the usefulness of our theoretic results. Next, in the face of the inherent stability and sparsity constraints for the game network structure, we propose an information-theoretic stable and sparse system identification algorithm for learning the network structure. Finally, the effectiveness of the proposed learning algorithm is tested. The connection between network structure inference problem and classical system identification theory is covered by our work, which advances the literature.
引用
收藏
页码:1680 / 1685
页数:6
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