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- [1] The Impact of Gamification in Social Live Streaming Services SOCIAL COMPUTING AND SOCIAL MEDIA: TECHNOLOGIES AND ANALYTICS, SCSM 2018, PT II, 2018, 10914 : 99 - 113
- [3] Giving and Taking Gratifications in a Gamified Social Live Streaming Service PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON SOCIAL MEDIA (ECSM 2018), 2018, : 264 - 273
- [4] Gamification Elements on Social Live Streaming Service Mobile Applications SOCIAL COMPUTING AND SOCIAL MEDIA. DESIGN, ETHICS, USER BEHAVIOR, AND SOCIAL NETWORK ANALYSIS, SCSM 2020, PT I, 2020, 12194 : 184 - 197
- [10] Virtual streamer responsiveness and consumer purchase intention in live streaming commerce: Social presence as a mediator SOCIAL BEHAVIOR AND PERSONALITY, 2024, 52 (11):