The present report investigated whether nonmusicians can incidentally learn musical skills needed for sight-reading. On each trial, participants identified a note name written inside of a note on the musical staff. In Experiment 1, each note was presented frequently with the congruent note name (e.g., "do" with the note for "do") and rarely with the incongruent names (e.g., "do" with the note for "fa"). With or without deliberate learning instructions, a robust contingency learning effect was observed: faster responses for congruent trials compared with incongruent trials. Participants also explicitly identified the meaning of the note positions more accurately than chance. Experiment 2 ruled out the potential influence of preexisting knowledge on the contingency learning effect by presenting notes most often with an incongruent note name. Robust learning was again observed, suggesting that participants acquired sufficient knowledge of musical notation to produce automatic influences on behaviour (e.g., akin to the interference effect previously found in skilled musicians). A congruency effect was additionally observed in Experiment 2, however. Experiment 3 further explored to what extent this congruency effect might be due to prior music knowledge and/or spatial stimulus-response compatibility between note and response locations (analogous to the SMARC effect). Overall, our results open up new avenues for investigating the incidental learning of complex material, musical or otherwise, and for reinforcing learning even further.
机构:
Carnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USACarnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USA
Lee, Jiyoung
Gea, Albert
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Carnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USACarnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USA
Gea, Albert
Levin, Nathan
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Carnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USACarnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USA
Levin, Nathan
Yang, Cheng
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Carnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USACarnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USA
Yang, Cheng
Deciron, Romain
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Carnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USACarnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USA
Deciron, Romain
Lee, Michael
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Carnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USACarnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USA
Lee, Michael
Lu, Pei-Lin
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Carnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USACarnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USA
Lu, Pei-Lin
Xie, Meng
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Carnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USACarnegie Mellon Univ, Entertainment Technol Ctr Silicon Valley, Redwood City, CA 94035 USA
Xie, Meng
2013 IEEE INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC),
2013,
: 130
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133
机构:
Bath Spa Univ, Bath, England
Waseda Univ, Tokyo, Japan
Waseda Univ, Sch Humanities & Social Sci, Dept Psychol, 1-24-1 Toyama,Shinju Ku, Tokyo 1628644, JapanBath Spa Univ, Bath, England