Exocentric and Egocentric Views for Biomedical Data Analytics in Virtual Environments-A Usability Study

被引:1
|
作者
Ng, Jing [1 ]
Arness, David [1 ]
Gronowski, Ashlee [1 ]
Qu, Zhonglin [2 ]
Lau, Chng Wei [2 ]
Catchpoole, Daniel [3 ,4 ]
Nguyen, Quang Vinh [5 ,6 ]
机构
[1] Western Sydney Univ, Sch Psychol, Penrith, NSW 2750, Australia
[2] Western Sydney Univ, Sch Comp Data & Math Sci, Penrith, NSW 2751, Australia
[3] Childrens Hosp Westmead, Childrens Canc Res Unit, Tumour Bank, Kids Res, Westmead, NSW 2145, Australia
[4] Univ Technol Sydney, Fac Engn & IT, Sch Comp Sci, Ultimo, NSW 2007, Australia
[5] Western Sydney Univ, Sch Comp Sci Data & Math Sci, Penrith, NSW 2751, Australia
[6] Western Sydney Univ, MARCS Inst, Penrith, NSW 2751, Australia
关键词
virtual reality; virtual environment; exocentric visualization; egocentric visualization; biomedical data;
D O I
10.3390/jimaging10010003
中图分类号
TB8 [摄影技术];
学科分类号
0804 ;
摘要
Biomedical datasets are usually large and complex, containing biological information about a disease. Computational analytics and the interactive visualisation of such data are essential decision-making tools for disease diagnosis and treatment. Oncology data models were observed in a virtual reality environment to analyse gene expression and clinical data from a cohort of cancer patients. The technology enables a new way to view information from the outside in (exocentric view) and the inside out (egocentric view), which is otherwise not possible on ordinary displays. This paper presents a usability study on the exocentric and egocentric views of biomedical data visualisation in virtual reality and their impact on usability on human behaviour and perception. Our study revealed that the performance time was faster in the exocentric view than in the egocentric view. The exocentric view also received higher ease-of-use scores than the egocentric view. However, the influence of usability on time performance was only evident in the egocentric view. The findings of this study could be used to guide future development and refinement of visualisation tools in virtual reality.
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页数:13
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