Desensitized gamers? Violent video game exposure and empathy for pain in adolescents - an ERP study

被引:2
|
作者
Miedzobrodzka, Ewa [1 ,2 ,3 ]
van Hooff, Johanna C. [4 ]
Krabbendam, Lydia [2 ,3 ]
Konijn, Elly A. [1 ]
机构
[1] Vrije Univ Amsterdam, Fac Social Sci, Dept Commun Sci, Media Psychol Program, Amsterdam, Netherlands
[2] Vrije Univ Amsterdam, Dept Clin Neuro & Dev Psychol, Amsterdam, Netherlands
[3] Vrije Univ Amsterdam, Inst Brain & Behav Amsterdam, Fac Behav & Movement Sci, Amsterdam, Netherlands
[4] Univ Amsterdam, Coll Life Sci, Fac Sci, Amsterdam, Netherlands
基金
欧洲研究理事会; 荷兰研究理事会;
关键词
Violent video games; adolescents; empathy for pain; ERP; desensitization; EMOTION REGULATION; NEURAL DESENSITIZATION; INHIBITORY CONTROL; BRAIN; RESPONSES; OTHERS; PLAY; SENSITIVITY; AGGRESSION; MECHANISMS;
D O I
10.1080/17470919.2023.2284999
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
This Event-Related Potential (ERP) study aimed to test how habitual and short-term violent video game exposure (VVGE) may affect empathy for pain responses in adolescents. In a within-subjects design, boys (N = 56; aged 12-16 years) performed a pain judgment task before and immediately after playing a violent video game. In this task, participants judged whether photos of hands depicted on their screen were in a painful situation or not. While both the P3 and the LPP components were not related to habitual violent video game exposure, general exposure to antisocial media content predicted lower P3 amplitudes to painful pictures. Further, 40 min of violent gameplay did not affect the P3 responses; however, it temporarily decreased LPP responses to painful pictures, suggesting a modest short-term desensitization effect. However, this latter interpretation is limited by a strong LPP pain effect - a significant amplitude difference between painful and non-painful pictures - that remained present in the post-game condition. Such persistent LPP effect may relate to the notion that adolescents are still learning how to properly regulate their emotional reactions. This study contributes to the limited literature on violent video games' desensitization in adolescents' brains, opening new avenues for media violence research.
引用
收藏
页码:365 / 381
页数:17
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