Examining the psychometric properties of the electronic gaming motives questionnaire in a sample of Canadian adults: a replication and extension study

被引:0
|
作者
Coelho, Sophie G. [1 ]
Aguiar, Beatriz [2 ]
Ritchie, Emma V. [1 ]
Rapinda, Karli K. [3 ]
Kim, Hyoun S. [4 ,5 ]
Wardell, Jeffrey D. [1 ,6 ,7 ,8 ]
Keough, Matthew T. [1 ]
机构
[1] York Univ, Dept Psychol, 4700 Keele St, N York, ON M3J 1P3, Canada
[2] Univ Toronto, Factor Inwentash Fac Social Work, Toronto, ON, Canada
[3] Univ Manitoba, Dept Psychol, Winnipeg, MB, Canada
[4] Toronto Metropolitan Univ, Dept Psychol, Toronto, ON, Canada
[5] Univ Ottawa, Inst Mental Hlth Res Royal, Ottawa, ON, Canada
[6] Ctr Addict & Mental Hlth, Inst Mental Hlth Policy Res, Toronto, ON, Canada
[7] Campbell Family Mental Hlth Res Inst, Ctr Addict & Mental Hlth, Toronto, ON, Canada
[8] Univ Toronto, Dept Psychiat, Toronto, ON, Canada
关键词
Video games; Internet gaming disorder; Video gaming motives; Confirmatory factor analysis; Measurement invariance; MEASUREMENT INVARIANCE; PLAY; DISORDER; SCALE; GUIDE;
D O I
10.1007/s12144-023-05266-w
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The Electronic Gaming Motives Questionnaire (EGMQ) assesses motives for engaging in video gaming, which are important to understanding risk for problem gaming and related harms. Only limited research has validated the EGMQ and examined its applicability across demographic subgroups (i.e., invariance). To this end, the present study evaluated the psychometric properties, including measurement invariance, of the EGMQ. Participants (N = 332) were Canadian adults reporting past-year gaming, recruited from an online crowdsourcing platform. Participants completed measures assessing demographic characteristics, gaming behaviours (motives, time spent, games played, problems), and psychological risk factors for problem gaming (e.g., boredom proneness, impulsivity). Confirmatory factor analysis supported a four-factor structure of the EGMQ, including coping, enhancement, social, and self-gratification motive factors. The EGMQ demonstrated configural, metric, and scalar invariance by age, sex, and employment status. Factors were differentially associated with several psychological risk factors for problem gaming, supporting convergent validity of the EGMQ. Concurrent validity was also supported by differential associations of the factors with various gaming-related outcomes, with coping motives associated with the greatest gaming engagement and problem gaming severity. Findings suggest that the EGMQ has good psychometric properties and can be administered to participants from different demographic groups. The EGMQ may be used in future research to understand how coping, enhancement, social, and self-gratification motives for gaming may differentially confer risk for problem gaming and related harms.
引用
收藏
页码:11742 / 11753
页数:12
相关论文
共 50 条
  • [1] Examining the psychometric properties of the electronic gaming motives questionnaire in a sample of Canadian adults: a replication and extension study
    Sophie G. Coelho
    Beatriz Aguiar
    Emma V. Ritchie
    Karli K. Rapinda
    Hyoun S. Kim
    Jeffrey D. Wardell
    Matthew T. Keough
    Current Psychology, 2024, 43 : 11742 - 11753
  • [2] Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students
    Infanti, Alexandre
    Valls-Serrano, Carlos
    Billieux, Joel
    Perales, Jose C.
    SPANISH JOURNAL OF PSYCHOLOGY, 2024, 27
  • [3] An Exploration of the Psychometric Properties of the Social Experiences Questionnaire: Replication and Extension
    W. John Monopoli
    Darcey M. Allan
    Elise L. Everly
    Steven W. Evans
    Amori Yee Mikami
    Julie Sarno Owens
    School Mental Health, 2023, 15 : 324 - 337
  • [4] An Exploration of the Psychometric Properties of the Social Experiences Questionnaire: Replication and Extension
    Monopoli, W. John
    Allan, Darcey M. M.
    Everly, Elise L. L.
    Evans, Steven W. W.
    Mikami, Amori Yee
    Owens, Julie Sarno
    SCHOOL MENTAL HEALTH, 2023, 15 (01) : 324 - 337
  • [5] Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people
    Wu, Anise M. S.
    Lai, Mark H. C.
    Yu, Shu
    Lau, Joseph T. F.
    Lei, Man-Wai
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2017, 6 (01) : 11 - 20
  • [6] Evaluation of the psychometric properties of the Gambling Motives Questionnaire in Argentinian young people and adults
    Pilatti, Angelina
    Benjamin Tuzinkievich, Francisco
    ADICCIONES, 2015, 27 (01) : 17 - 26
  • [7] Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students
    Samira Abbouyi
    Samira Bouazza
    Jaouad El Hilaly
    Mohammed El Amine Ragala
    Karima El Rhazi
    Btissame Zarrouq
    BMC Psychology, 11
  • [8] Psychometric properties of the Problematic Online Gaming Questionnaire (POGQ) in a Moroccan sample of university students
    Abbouyi, Samira
    Bouazza, Samira
    El Hilaly, Jaouad
    Ragala, Mohammed El Amine
    El Rhazi, Karima
    Zarrouq, Btissame
    BMC PSYCHOLOGY, 2023, 11 (01)
  • [9] Psychometric properties of the contextual body image questionnaire for athletes: a replication and extension study in female collegiate athletes
    Stewart, Tiffany
    Kilpela, Lisa
    Wesley, Nicole
    Baule, Kate
    Becker, Carolyn
    JOURNAL OF EATING DISORDERS, 2021, 9 (01)
  • [10] Psychometric properties of the contextual body image questionnaire for athletes: a replication and extension study in female collegiate athletes
    Tiffany Stewart
    Lisa Kilpela
    Nicole Wesley
    Kate Baule
    Carolyn Becker
    Journal of Eating Disorders, 9