The game is understood as a complex phenomenon, that the player's action is characterized by ethics, since, in addition to expressing his subjectivity, it aims at the good life (in the case of the game, pleasure and victory). Thus, the ethical character of the player's action constitutes a game environment, a place where unpredictability, dynamics and new organizations are present. In this way, it is part of the role of the player to understand the environment in which he finds himself, that is, to understand how the organizations of the game take place. In a similar way, the concept called Absurd, created by Albert Camus, a French-Algerian philosopher, is similar to this demand for understanding the environment in which lives, by exalting awareness. As a consequence, according to him, the only possible movement, subsequent to the understanding of the Absurd is the Revolt, an action based on the expression of the subject, aiming at justice, collectivity and unity, based on limits that must not be exceeded. From this, therefore, we think about the possibility of understanding the player as a man revolted in the game, seeking, through the identification of the environment, the success of his team, through his actions.