Desirable work: Creative autonomy and the everyday turn in game production

被引:2
|
作者
Young, Chris J. [1 ,2 ]
机构
[1] Univ Toronto Mississauga, Mississauga, ON, Canada
[2] Univ Toronto Mississauga, 3359 Mississauga Rd, Mississauga, ON L5L 1C6, Canada
关键词
Cultural work; digital labor; ethnography; game industry; game production; gameworkers; media production studies; working conditions; PRECARITY;
D O I
10.1177/14614448221146480
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Based on an ethnography of gamemaking in the Toronto game development scene, I introduce the concept of the everyday gamemaker to reveal how the everyday turn of game production work has transformed the identities of gameworkers. Whereas, previous research has documented the extensive self-exploitation and willingness of creative workers to accept difficult and precarious working conditions, I uncover how everyday gamemakers "make-do" with these modes of cultural production by their desires to going it alone as independent gamemakers, establish second careers through employment and craft work, and find professional development opportunities to make games. I argue these desires shape the nuanced work and leisure identities of everyday gamemakers and evoke their widespread struggle to achieve creative autonomy in the circuits of game production.
引用
收藏
页码:5983 / 5998
页数:16
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