Effectiveness of Gamification on the Community of Inquiry Development in Online Project-based Programming Courses Conducted on Facebook

被引:1
|
作者
Kilic, Servet [1 ]
机构
[1] Ordu Univ, Tech Sci Vocat High Sch, Comp Technol Dept, Ordu, Turkiye
来源
INFORMATICS IN EDUCATION | 2023年 / 22卷 / 01期
关键词
programming; project-based learning; gamification; community of inquiry; social presence; teaching presence; cognitive presence; asynchronous learning; HIGHER-EDUCATION; COGNITIVE PRESENCE; SOCIAL PRESENCE; FRAMEWORK; ENGAGEMENT; STUDENTS; SATISFACTION;
D O I
10.15388/infedu.2023.04
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the experimental group's project development process was enriched with gamification elements. We collected data from the CoI survey, transcript analysis of online discussions, and interviews with students. The results indicated that the use of gamification elements contributed significantly to students' social, cognitive, and teaching presence development. Besides, while a high level of CoI perception was created in both groups in the online project-based learning environment, the design and organization role of the instructor came to the fore in the gamified environment more.
引用
收藏
页码:21 / 44
页数:24
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