Gamification and virtual reality for digital twin learning and training: architecture and challenges

被引:0
|
作者
Antonio BUCCHIARONE [1 ]
机构
[1] Motivational Digital Systems(MoDiS), Fondazione Bruno Kessler(FBK)
关键词
D O I
暂无
中图分类号
TP391.9 [计算机仿真];
学科分类号
080203 ;
摘要
Background Digital Twins are becoming increasingly popular in a variety of industries to manage complex systems. As digital twins become more sophisticated, there is an increased need for effective training and learning systems. Teachers, project leaders, and tool vendors encounter challenges while teaching and training their students, co-workers, and users. Methods In this study, we propose a new method for training users in using digital twins by proposing a gamified and virtual environment. We present an overall architecture and discuss its practical realization. Results We propose a set of future challenges that we consider critical to enabling a more effective learning/training approach.
引用
收藏
页码:471 / 486
页数:16
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