共 18 条
[1]
The Leap Motion controller:A view on sign language. Leigh Ellen Potter,Jake Araullo,Lewis Carter. the 25th Australian Computer-Human Interaction Conference . 2013
[2]
Free-Hand Interaction with Leap Motion Controller for Stroke Rehabilitation. Maryam Kahadei,Hossein Mousavi Hondori,Alison Mckenzie,Lucy Dodakian,Cristina V.Lopes,Steven C.Cramer. SIGCHI Conference on Human Factors in Computing System (CHI 2014) . 2014
[3]
The Potential of Kinect in Education. Hui-mei Justina Hsu. International Journal of Information and Education Technology . 2011
[4]
"Off-campus support" in distance learning - how do our students define quality?[J] . Alison Smith.  Quality Assurance in Education . 2004 (1)
[6]
Investigating the added value of interactivity and serious gaming for educational TV[J] . F. Bellotti,R. Berta,A. De Gloria,A. Ozolina.  Computers & Education . 2010 (1)
[8]
Experience With Digital Game-Based Embodied Learning:The Road to Create a Framework for Physically Interactive Digital Games. Carsten Busch,Florian Conrad,Robert Meyer,Martin Steinicke. European Conference on Games Based Learning . 2013
[9]
Implementations of the Leap Motion device in sound synthesis and interactive live performance. Lamtharn Hantrakul,Konarad Kaczmarek. MOCO’’14 Proceedings of the 2014International Workshop on Movement and Computing . 2014
[10]
Collaborative Language Learning in Co-constructedParticipatoryCulture. Greg Kessler. CALICOJournal . 2013

