Interactive Coding with Small Memory

被引:0
|
作者
Efremenko, Klim [1 ]
Haeupler, Bernhard [2 ,3 ]
Kalai, Yael Tauman [4 ]
Kol, Gillat [5 ]
Resch, Nicolas [6 ]
Saxena, Raghuvansh R. [4 ]
机构
[1] Ben Gurion Univ Negev, Beer Sheva, Israel
[2] ETHZ, Zurich, Switzerland
[3] Carnegie Mellon Univ, Pittsburgh, PA 15213 USA
[4] Microsoft Res, Mountain View, CA USA
[5] Princeton Univ, Princeton, NJ 08544 USA
[6] Univ Amsterdam, Amsterdam, Netherlands
基金
以色列科学基金会; 欧盟地平线“2020”; 欧洲研究理事会; 美国国家科学基金会;
关键词
COMMUNICATION;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this work, we design an interactive coding scheme that converts any two party interactive protocol Pi into another interactive protocol Pi', such that even if errors are introduced during the execution of Pi', the parties are able to determine what the outcome of running Pi would be in an error-free setting. Importantly, our scheme preserves the space complexity of the protocol, in addition to the communication and computational complexities. Specifically, if the protocol Pi has communication complexity T, computational complexity t, and space complexity s, the resulting protocol Pi' is resilient to a constant epsilon > 0 fraction of adversarial errors, and has communication complexity approaching T as epsilon approaches 0, computational complexity poly(t), and space complexity O(s log T). Prior to this work, all known interactive coding schemes required the parties to use at least Omega(T) space, as the parties were required to remember the transcript of the conversation thus far, or considered weaker error models.
引用
收藏
页码:3587 / 3613
页数:27
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