Game-thinking; utilizing serious games and gamification in nursing education - a systematic review and meta-analysis

被引:0
|
作者
Nylen-Eriksen, Mats [1 ]
Stojiljkovic, Marko [1 ]
Lillekroken, Daniela [1 ]
Lindeflaten, Katrin [1 ]
Hessevaagbakke, Elisabeth [1 ]
Flolo, Tone Nygaard [1 ]
Hovland, Olav Johannes [1 ]
Solberg, Ada Marie Svarstad [1 ]
Hansen, Sylvia [1 ]
Bjornnes, Ann Kristin [1 ]
Torris, Christine [1 ]
机构
[1] Oslo Metropolitan Univ, Inst Nursing & Hlth Promot, Oslo, Norway
关键词
Game-thinking; Serious games; Game-based learning; Gamification; Digital media for learning; Video Games; Nursing; Higher education; VIRTUAL-REALITY; TEACHING STRATEGY; DECISION-MAKING; STUDENTS; SIMULATION; IMPACT; PERFORMANCE; EXPERIENCE; COVID-19; SCIENCE;
D O I
10.1186/s12909-024-06531-7
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
BackgroundThe digital shift in higher education is moving from teacher-focused models to active learning with digital technologies, including the integration of game-based learning strategies. We aim to identify, assess, and summarize the findings of evidence and determine the effectiveness of game-thinking on learning outcomes in nursing education.MethodsA comprehensive search for relevant literature was conducted between April and May 2022 Seven databases ERIC, Scopus, ProQuest Education Source, MEDLINE, CINAHL, Web of Science, and Embase were utilized to locate original, peer-reviewed papers published in English. The review was conducted and reported in compliance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) 2020 guidelines.ResultsOverall, 3302 studies were initially screened based on their titles and abstract. From this selection 281 studies were then assessed for full-text eligibility. In the end, 70 studies, consisting of 27 Randomized Controlled Trials (RCTs) and 43 Quasi-experimental studies were included in the review. These studies encompassed data from a total of 8348 participants. The results from the narrative synthesis of the results revealed consistencies across the included studies and their findings. The meta-analysis suggested that game-thinking could be beneficial in nursing education, notably improving students' academic achievement (Pooled ES = 0.99, [95%CI 0.53, 1.44]). The most significant effect of game-thinking on academic achievement was observed in the academic knowledge performance of nursing students (Pooled ES = 1.06, [95%CI 0.55, 1.57]), followed by academic skill performance (Pooled ES = 0.54, [95%CI 0.06, 1.03]).ConclusionsThe systematic review and meta-analysis provide evidence supporting the effectiveness of game-thinking in nursing education. The findings highlight the potential of game-based learning in enhancing nursing education through knowledge acquisition, albeit with a nuanced effect on skill development. As nursing education continues to adapt to the digital era, integration of game-thinking strategies could serve as a valuable method for creating engaging and effective learning experiences for nursing students.
引用
收藏
页数:37
相关论文
共 50 条
  • [1] Gamification and Serious Games in Orthopedic Education: A Systematic Review
    Tung, Wei Shao
    Baker, Riley
    Toy, Kendal
    Eftekhari, Mani
    Casey, George
    Jahani, Rana
    Bono, Christopher
    Harteveld, Casper
    Bejarano-Pineda, Lorena
    Ashkani-Esfahani, Soheil
    CUREUS JOURNAL OF MEDICAL SCIENCE, 2024, 16 (08)
  • [2] Efficacy of Serious Games in Healthcare Professions Education A Systematic Review and Meta-analysis
    Maheu-Cadotte, Marc-Andre
    Cossette, Sylvie
    Dube, Veronique
    Fontaine, Guillaume
    Lavallee, Andreane
    Lavoie, Patrick
    Mailhot, Tanya
    Deschenes, Marie-France
    SIMULATION IN HEALTHCARE-JOURNAL OF THE SOCIETY FOR SIMULATION IN HEALTHCARE, 2021, 16 (03): : 199 - 212
  • [3] Educational outcomes of digital serious games in nursing education: a systematic review and meta-analysis of randomized controlled trials
    Lee, Minjae
    Shin, Sujin
    Lee, Miji
    Hong, Eunmin
    BMC MEDICAL EDUCATION, 2024, 24 (01)
  • [4] Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis
    Thangavelu, Dhivya P.
    Tan, Apphia J. Q.
    Cant, Robyn
    Chua, Wei Ling
    Liaw, Sok Ying
    NURSE EDUCATION TODAY, 2022, 113
  • [5] The impact of feedback elements in serious games on nursing learning outcomes: A systematic review and meta-analysis
    Liu, Zhongqi
    Yu, Riji
    Yao, Xin
    Yan, Qiaoyuan
    NURSE EDUCATION TODAY, 2025, 150
  • [6] The effectiveness of serious games on undergraduate nursing students' knowledge and skills: A systematic review and meta-analysis
    Wang, Liang
    Zhao, Qin
    Dong, Lei
    Zhao, Hongyu
    Qin, Lizhi
    Deng, Tingting
    Huang, Hui
    Li, Miaoya
    Wu, Xiaoxia
    Liu, Jia
    NURSE EDUCATION IN PRACTICE, 2024, 80
  • [7] Gamification and serious games in dermatology education: A systematic review and quality assessment
    Kristensen, S. I. P.
    Frithioff, A.
    Ternov, N. K.
    Guitera, P.
    Braun, R. P.
    Malvehy, J.
    Navarrete-Dechent, C.
    Holmich, L. R.
    Frendo, M.
    JOURNAL OF THE EUROPEAN ACADEMY OF DERMATOLOGY AND VENEREOLOGY, 2024, 38 (07) : E562 - E567
  • [8] Gamification and serious games: A literature meta-analysis and integrative model
    Baptista, Goncalo
    Oliveira, Tiago
    COMPUTERS IN HUMAN BEHAVIOR, 2019, 92 : 306 - 315
  • [9] The effectiveness of serious games in nursing education: A meta-analysis of randomized controlled studies
    Demircan, Burcu
    Kiyak, Yasemin
    Kaya, Hatice
    NURSE EDUCATION TODAY, 2024, 142
  • [10] Implementation of serious games in nursing student education: A systematic review
    Sanchez-Valdeon, Leticia
    Casado-Verdejo, Ines
    Gli, Leticia Barrionuevo
    Fernandez-Martinez, Elena
    Liebana-Presa, Cristina
    Pereira, Rui
    Gomes, Lisa
    TEACHING AND LEARNING IN NURSING, 2024, 19 (01) : 60 - 67