An automated CAD-to-XR framework based on generative AI and Shrinkwrap modelling for a User-Centred design approach

被引:3
|
作者
Rosati, Riccardo [1 ]
Senesi, Paolo [2 ]
Lonzi, Barbara [3 ]
Mancini, Adriano [1 ]
Mandolini, Marco [2 ]
机构
[1] Univ Politecn Marche, Dept Informat Engn, Via Brecce Bianche 12, I-60131 Ancona, Italy
[2] Univ Politecn Marche, Dept Ind Engn & Math Sci, Via Brecce Bianche 12, I-60131 Ancona, Italy
[3] Benelli Armi SpA, Via Stn 50, I-61029 Urbino, Italy
关键词
CAD-to-XR; Extended Reality; Artificial Intelligence; Generative Adversarial Networks; Virtual Prototyping; User-Centered Design;
D O I
10.1016/j.aei.2024.102848
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
CAD-to-XR is the workflow to generate interactive Photorealistic Virtual Prototypes (iPVPs) for Extended Reality (XR) apps from Computer-Aided Design (CAD) models. This process entails modelling, texturing, and XR programming. In the literature, no automatic CAD-to-XR frameworks simultaneously manage CAD simplification and texturing. There are no examples of their adoption for User-Centered Design (UCD). Moreover, such CAD-toXR workflows do not seize the potentialities of generative algorithms to produce synthetic images (textures). The paper presents a framework for implementing the CAD-to-XR workflow. The solution consists of a module for texture generation based on Generative Adversarial Networks (GANs). The generated texture is then managed by another module (based on Shrinkwrap modelling) to develop the iPVP by simplifying the 3D model and UV mapping the generated texture. The geometric and material data is integrated into a graphic engine, which allows for programming an interactive experience with the iPVP in XR. The CAD-to-XR framework was validated on two components (rifle stock and forend) of a sporting rifle. The solution can automate the texturing process of different product versions in shorter times (compared to a manual procedure). After each product revision, it avoids tedious and manual activities required to generate a new iPVP. The image quality metrics highlight that images are generated in a "realistic" manner (the perceived quality of generated textures is highly comparable to real images). The quality of the iPVPs, generated through the proposed framework and visualised by users through a mixed reality head-mounted display, is equivalent to traditionally designed prototypes.
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页数:12
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