A timestamp-based Nesterov's accelerated projected gradient method for distributed Nash equilibrium seeking in monotone games

被引:0
|
作者
Liu, Nian [1 ]
Tan, Shaolin [1 ]
Tao, Ye [1 ]
Lue, Jinhu [1 ,2 ]
机构
[1] Zhongguancun Lab, Beijing 100094, Peoples R China
[2] Beihang Univ, Sch Automat Sci & Elect Engn, Beijing 100191, Peoples R China
基金
中国国家自然科学基金;
关键词
Accelerated gradient method; Timestamp-based projected play; Nash equilibrium seeking; Monotone game; CONVERGENCE; DYNAMICS; PLAY;
D O I
10.1016/j.sysconle.2024.105966
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, a timestamp-based Nesterov's accelerated gradient algorithm is proposed for Nash equilibrium seeking over communication networks for strongly monotone games. Its difference from the well-known consensus-based Nash equilibrium seeking method is that each player's local estimates of players' actions is updated by both Nesterov's accelerated gradient method and timestamp-based broadcasting protocol. We prove its convergence to the epsilon-approximation Nash equilibrium with the fixed step-size. Simulation results are given to demonstrate the outperformance of the proposed algorithm over some well-known projected gradient approaches. It is shown that the required number of iterations to reach the Nash equilibrium is greatly reduced in our proposed algorithm.
引用
收藏
页数:7
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