“Alone in Space” - Escape Room Game for VR

被引:1
|
作者
Voštinár P. [1 ]
Mandrichenko A. [1 ]
机构
[1] Matej Bel University, Banská Bystrica
关键词
Educational games; Escape room; Virtual reality;
D O I
10.3991/ijim.v16i17.32571
中图分类号
学科分类号
摘要
Virtual reality (VR) technology has undergone a huge breakthrough in development and distribution over the last few years. It is now becoming an increasingly popular tool not only in the field of creating computer games, but also in industry and educational process. From the beginning, VR devices were big, uncomfortable, and very expensive. For this reason, they were used mainly in research laboratories, high-tech companies, and military installations. Currently, leading companies in the field of new technologies, such as HTC, Google, Sony, Samsung, Oculus, resp. Meta have filled the market with compact and accessible devices for nesting in the VR. They managed to create a completely new category of consumer goods. The paper is devoted to the study of virtual reality technologies and their use for the development of our own free-ofcharge game. The created game combines several genres, escape room, with elements of the genre of Shooter (FPS) and Logic. Our game could be used to practice logic and observation. The paper describes process of developing our virtual reality game "Escape room" from the beginning step by step until game over (choosing game engine, add correct assets, creating non-player character, basic methods). The aim of our research was identifying interesting educational games, which could be used as a tutorial for those who want to create virtual reality game and also for those who had virtual reality helm and want to try something new and freely available © 2022,International Journal of Interactive Mobile Technologies.All Rights Reserved
引用
收藏
页码:20 / 36
页数:16
相关论文
共 50 条
  • [1] Development of Escape Room Game using VR Technology
    David, David
    Edwin
    Arman, Edward
    Hikari
    Chandra, Natalia
    Nadia, Nadia
    4TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND COMPUTATIONAL INTELLIGENCE (ICCSCI 2019) : ENABLING COLLABORATION TO ESCALATE IMPACT OF RESEARCH RESULTS FOR SOCIETY, 2019, 157 : 646 - 652
  • [2] Earscape: A VR Auditory Educational Escape Room
    Tsalidis, Christian
    Adjorlu, Ali
    Percy-Smith, Lone Marianne
    Serafin, Stefania
    30TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2024, 2024,
  • [3] Room VR: A VR Therapy Game For Children Who Fear The Dark
    Vy Dang Ha Thanh
    Pui, Ondris
    Constable, Martin
    SIGGRAPH ASIA 2017 POSTERS (SA'17), 2017,
  • [4] Serious Escape Room Game for Personality Assessment
    Liapis, George
    Zacharia, Katerina
    Rrasa, Kejsi
    Vlahavas, Ioannis
    GAMES AND LEARNING ALLIANCE, GALA 2023, 2024, 14475 : 420 - 425
  • [5] Implementation of a Virtual Reality Escape Room Game
    Yeasmin, Samira
    Albabtain, Layla Abdulrahman
    2020 IEEE GRAPHICS AND MULTIMEDIA (GAME), 2020, : 7 - 12
  • [6] Escape Room Game for Engineering Students: "Escape Department", a Case Study
    Scandurra, Graziella
    Ciofi, Carmine
    EDUCATION SCIENCES, 2023, 13 (08):
  • [7] Escape the Lab: An Interactive Escape-Room Game as a Laboratory Experiment
    Vergne, Matthew J.
    Simmons, Joshua D.
    Bowen, Ryan S.
    JOURNAL OF CHEMICAL EDUCATION, 2019, 96 (05) : 985 - 991
  • [8] An escape-room inspired game for genetics review
    Brady, Shannon C.
    Andersen, Erik C.
    JOURNAL OF BIOLOGICAL EDUCATION, 2021, 55 (04) : 406 - 417
  • [9] An Educational Escape Room Game to Develop Cybersecurity Skills
    Spatafora, Alessia
    Wagemann, Markus
    Sandoval, Charlotte
    Leisenberg, Manfred
    de Carvalho, Carlos Vaz
    COMPUTERS, 2024, 13 (08)
  • [10] Exploring the perspectives of dermatology undergraduates with an escape room game
    Guckian, J.
    Sridhar, A.
    Meggitt, S. J.
    CLINICAL AND EXPERIMENTAL DERMATOLOGY, 2020, 45 (02) : 153 - 158