GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering

被引:1
|
作者
Wu, Songyin [1 ]
Vembar, Deepak [2 ]
Sochenov, Anton [2 ]
Panneer, Selvakumar [2 ]
Kim, Sungye [3 ]
Kaplanyan, Anton [2 ]
Yan, Ling-Qi [1 ]
机构
[1] Univ Calif Santa Barbara, Santa Barbara, CA 93106 USA
[2] Intel Corp, Santa Clara, CA 10562 USA
[3] Intel Corp now AMD, Santa Clara, CA USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2024年 / 43卷 / 06期
关键词
Extrapolation; Low Latency; Warping; G-buffer Free;
D O I
10.1145/3687923
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Real-time rendering has been embracing ever-demanding effects, such as ray tracing. However, rendering such effects in high resolution and high frame rate remains challenging. Frame extrapolation methods, which do not introduce additional latency as opposed to frame interpolation methods such as DLSS 3 and FSR 3, boost the frame rate by generating future frames based on previous frames. However, it is a more challenging task because of the lack of information in the disocclusion regions and complex future motions, and recent methods also have a high engine integration cost due to requiring G-buffers as input. We propose a G-buffer free frame extrapolation method, GFFE, with a novel heuristic framework and an efficient neural network, to plausibly generate new frames in real time without introducing additional latency. We analyze the motion of dynamic fragments and different types of disocclusions, and design the corresponding modules of the extrapolation block to handle them. After that, a light-weight shading correction network is used to correct shading and improve overall quality. GFFE achieves comparable or better results than previous interpolation and G-buffer dependent extrapolation methods, with more efficient performance and easier integration.
引用
收藏
页数:15
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