The effects of cinematic virtual reality on viewing experience and the recollection of narrative elements

被引:0
|
作者
Szita K. [1 ]
Gander P. [1 ]
Wallstén D. [1 ]
机构
[1] Department of Applied Information Technology, University of Gothenburg, Gothenburg
关键词
73;
D O I
10.1162/PRES_a_00338
中图分类号
学科分类号
摘要
Cinematic vir tual reality offers 360-degree moving image experiences that engage a viewer’s body as its position defines the momentary perspective over the surrounding simulated space. While a 360-degree narrative space has been demonstrated to provide highly immersive experiences, it may also affect information intake and the recollection of narrative events. The present study hypothesizes that the immersive quality of cinematic VR induces a viewer’s first-person perspective in observing a narrative in contrast to a camera perspective. A first-person perspective is associated with increase in emotional engagement, sensation of presence, and a more vivid and accurate recollection of information. To determine these effects, we measured viewing experiences, memory characteristics, and recollection accuracy of par ticipants watching an animated movie either using a VR headset or a stationary screen. The comparison revealed that VR viewers experience a higher level of presence in the displayed environment than screen viewers and that their memories of the movie are more vivid, evoke stronger emotions, and are more likely to be recalled from a first-person perspective. Yet, VR par ticipants can recall fewer details than screen viewers. Overall, these results show that while cinematic vir tual reality viewing involves more immersive and intense experiences, the 360-degree composition can negatively impact comprehension and recollection. © 2021 by the Massachusetts Institute of Technology.
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页码:410 / 425
页数:15
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