Footprints sampling based motion editing

被引:0
|
作者
Xu, Weiwei [1 ]
Pan, Zhigeng [1 ]
Ge, Yunfang [1 ]
机构
[1] State Key Lab. of CAD and CG, Zhejiang Univ., Hangzhou 310027, China
来源
Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics | 2003年 / 15卷 / 07期
关键词
Footprint sampling - Hierarchical B splines - Motion capture - Motion editing - Root trajectory - Space time constraints;
D O I
暂无
中图分类号
学科分类号
摘要
This Paper presents an editing technique for the motion captured human biped animation data. Our algorithm adopts footprints to describe the spacetime constraints which should be satisfied during biped locomotion, and motion editing interface is designed to enable the animator to adjust the footprints. A real-time inverse kinematics(IK) solver is adapted to compute the configuration of human body and then motion displacement mapping is constructed through hierarchical B-spline. In order to facilitate IK solver, our algorithm proposes a sampling based scheme to generate root trajectory.
引用
收藏
页码:805 / 811
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