Effects of Virtual-real fusion on immersion, presence, and learning performance in laboratory education

被引:0
|
作者
Qian J. [1 ]
Ma Y. [2 ]
Pan Z. [3 ]
Yang X. [1 ]
机构
[1] School of Software, Shanghai Jiao Tong University, Shanghai
[2] Student Innovation Center, Shanghai Jiao Tong University, Shanghai
[3] Hangzhou Normal University, Hangzhou
来源
基金
中国国家自然科学基金;
关键词
Education; Immersion; Presence; Virtual Reality; Virtual-Real Fusion;
D O I
10.1016/j.vrih.2020.07.010
中图分类号
学科分类号
摘要
Background: Virtual-reality (VR) fusion techniques have become increasingly popular in recent years, and several previous studies have applied them to laboratory education. However, without a basis for evaluating the effects of virtual-real fusion on VR in education, many developers have chosen to abandon this expensive and complex set of techniques. Methods: In this study, we experimentally investigate the effects of virtual-real fusion on immersion, presence, and learning performance. Each participant was randomly assigned to one of three conditions: a PC environment (PCE) operated by mouse; a VR environment (VRE) operated by controllers; or a VR environment running virtual-real fusion (VRVRFE), operated by real hands. Results: The analysis of variance (ANOVA) and t-test results for presence and self-efficacy show significant differences between the PCE*VR-VRFE condition pair. Furthermore, the results show significant differences in the intrinsic value of learning performance for pairs PCE*VRVRFE and VRE*VR-VRFE, and a marginally significant difference was found for the immersion group. Conclusions: The results suggest that virtual-real fusion can offer improved immersion, presence, and selfefficacy compared to traditional PC environments, as well as a better intrinsic value of learning performance compared to both PC and VR environments. The results also suggest that virtual-real fusion offers a lower sense of presence compared to traditional VR environments. © 2019 Beijing Zhongke Journal Publishing Co. Ltd
引用
收藏
页码:569 / 584
页数:15
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