Method of Electrical Muscle Stimulation for Training FPS Game Players in the Timing of Shots

被引:2
|
作者
Zhou S. [1 ]
Segawa N. [1 ]
机构
[1] Kyoto Sangyo University, Kyoto
基金
日本学术振兴会;
关键词
Electrical Muscle Stimulation; EMS; First-person shooter game; Game control; Motion Perception; Sensorimotor; Training;
D O I
10.1145/3611067
中图分类号
学科分类号
摘要
In first-person shooter (FPS) games, players often need to calculate the timing of their shots for moving targets in advance based on the speed and relative position of those targets. For most players, the accurate timing of shots requires extended gaming experience and training. Unlike professional players, hobby players have less time to compete and train, do not receive professional game guidance, and cannot afford expensive gaming devices. According to previous studies, wearable devices with electrical stimulation can effectively control the muscles with rapid reactions. Here, we provide a method for training the timing of gaming shooters using electrical muscle stimulation (EMS). We believe that training with EMS is feasible and effective, allowing players to quickly learn and improve their gaming experience. To test the feasibility and effectiveness of our approach, we first tested the player's reaction time when using the EMS device to ensure that it did not have a negative impact on the player. Participants were then trained in a custom FPS game with three methods: EMS, non-EMS and EMS-only. The results showed a more significant increase in the average hit rate of EMS-trained participants compared to those trained using the other two methods. Thus, our study shows the possibility of using EMS devices as a training medium for a custom FPS game. © 2023 Owner/Author.
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