Two-facility location games with minimum distance requirement

被引:0
|
作者
Xu X. [1 ]
Li B. [2 ]
Li M. [3 ]
Duan L. [4 ]
机构
[1] School of Electrical and Electronic Engineering, Nanyang Technological University, 50 Nanyang Ave, Singapore
[2] Department of Computing, Hong Kong Polytechnic University, 11 Yuk Choi Rd, Hung Hom
[3] Department of Computer Science, City University of Hong Kong, 83 Tat Chee Ave, Kowloon Tong
[4] Engineering System and Design Pillar, Singapore University and Design, 8 Somapah Rd, Singapore
基金
中国国家自然科学基金;
关键词
D O I
10.1613/JAIR.1.12319
中图分类号
学科分类号
摘要
We study the mechanism design problem of a social planner for locating two facilities on a line interval [0, 1], where a set of n strategic agents report their locations and a mechanism determines the locations of the two facilities. We consider the requirement of a minimum distance 0 ≤ d ≤ 1 between the two facilities. Given the two facilities are heterogeneous, we model the cost/utility of an agent as the sum of his distances to both facilities. In the heterogeneous two-facility location game to minimize the social cost, we show that the optimal solution can be computed in polynomial time and prove that carefully choosing one optimal solution as output is strategyproof. We also design a strategyproof mechanism minimizing the maximum cost. Given the two facilities are homogeneous, we model the cost/utility of an agent as his distance to the closer facility. In the homogeneous two-facility location game for minimizing the social cost, we show that any deterministic strategyproof mechanism has unbounded approximation ratio. Moreover, in the obnoxious heterogeneous two-facility location game for maximizing the social utility, we propose new deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound (7 − d)/6 for any deterministic strategyproof mechanism. We also design a strategyproof mechanism maximizing the minimum utility. In the obnoxious homogeneous two-facility location game for maximizing the social utility, we propose deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound 4/3. Besides, in the two-facility location game with triple-preference, where each facility may be favorable, obnoxious, indifferent for any agent, we further motivate agents to report both their locations and preferences towards the two facilities truthfully, and design a deterministic group strategyproof mechanism with an approximation ratio 4. © 2021 AI Access Foundation. All rights reserved.
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页码:719 / 756
页数:37
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