Using virtual reality technology to construct computer-aided animation material development

被引:0
|
作者
Luo H. [1 ]
Wu Y. [1 ]
机构
[1] Department of Air, Sanjiang University, Jiangsu, Nanjing
来源
关键词
Animation material; Computer-aided; Multi-task heterogeneous collaborative development; Virtual reality;
D O I
10.14733/CADAPS.2022.S5.155-166
中图分类号
学科分类号
摘要
Computer-assisted virtual reality animation has created a new form of animation with its subversive visual experience. This paper proposes a dynamic mapping and load balancing strategy between multi-granularity tasks and heterogeneous parallel devices. A parallel task based on OpenCL for heterogeneous systems of CPU and GPU-Disturbing Particle Animation System is designed. We port existing CUDA-based parallel algorithms to OpenCL, thus breaking through the hardware limitations, and improving the portability and versatility of parallel algorithms. Combining the particle system animation material and the skeletal animation above, we design the principle of multi-tasking and heterogeneous parallel device mapping. According to the different OpenCL parallel acceleration capabilities of the CPU and GPU for different tasks, parallel tasks are allocated according to the acceleration ratio coefficient, and the performance is improved by reducing the waiting time of the device. This paper determines the relative optimal parameters of the random forest model through experiments, and through a comparison experiment with the decision tree model, shows the performance advantages of the random forest model that we designed and implemented for the automatic generation of animation. We counted and tested 614 animation materials, and finally rendered 379 animation materials. Among them, the animation active learning system was called when processing 369 animation materials, which showed the feasibility of the animation active learning system. The probability that the user likes the scene to be selected is improved, and the probability that the user does not like the scene to be selected is reduced. This shows the effectiveness of the computer-aided virtual reality animation system. © 2022 CAD Solutions, LLC.
引用
收藏
页码:155 / 166
页数:11
相关论文
共 50 条
  • [1] Multidimensional computer aided animation design based on virtual reality technology
    Yao R.
    Yuan Z.
    Computer-Aided Design and Applications, 2020, 18 (S3): : 95 - 105
  • [2] Research of Computer-aided Instruction based on Virtual Reality Technology
    Xie, Lei
    2018 3RD INTERNATIONAL CONFERENCE ON EDUCATION & EDUCATION RESEARCH (EDUER 2018), 2018, : 75 - 79
  • [3] Computer Aided Animation Art Design and Production Based on Virtual Reality Technology
    Wang X.
    Li X.
    Computer-Aided Design and Applications, 2024, 21 (S14): : 154 - 170
  • [4] Computer-Aided Design Methods in Virtual Reality Product Development
    Guan, Shan
    ADVANCES IN MULTIMEDIA, 2022, 2022
  • [5] Application of virtual reality technology in computer-aided design of electronic music
    Ge M.
    Tian Y.
    Ge Y.
    Computer-Aided Design and Applications, 2022, 19 (S5): : 32 - 42
  • [6] Research on the Application of Computer-Aided Virtual Reality Technology in News Media Communication
    Zhuang J.
    Liang Y.
    Computer-Aided Design and Applications, 2022, 20 (S1): : 141 - 150
  • [7] Computer-aided design of fine art graphics based on virtual reality technology
    Qiao G.
    Computer-Aided Design and Applications, 2022, 19 : 54 - 64
  • [8] Optimization of computer-aided graphic design system based on virtual reality technology
    Ni T.
    Yao Z.
    Computer-Aided Design and Applications, 2022, 19 : 121 - 131
  • [9] Computer-aided graphic design for virtual reality-oriented 3d animation scenes
    Zhao J.
    Zhao X.
    Computer-Aided Design and Applications, 2022, 19 : 65 - 76
  • [10] COMPUTER-AIDED AND VIRTUAL REALITY TECHNIQUES FOR GRAPHICAL ARTWORKS
    Ben Mallem, Hela
    Naud, Mickael
    Richard, Paul
    Ferrier, Jean-Louis
    Labib, Abdelaziz
    GRAPP 2011: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, 2011, : 347 - 351