Lessons Learned from Requirements Gathering for Virtual Reality Simulators

被引:0
|
作者
Gómez V. [1 ]
Peñaranda K. [1 ]
Figueroa P. [1 ]
机构
[1] Department of Systems and Computing Engineering, Universidad de Los Andes, Bogotá
来源
关键词
Globally Dispersed Teams; Human computer interaction; Requirements Gathering; Virtual environment; VR Simulators and Training;
D O I
10.1016/j.vrih.2021.09.002
中图分类号
学科分类号
摘要
Background: This paper shows how current collaborative virtual environments (VEs) such as Mozilla Hubs and AltspaceVR can aid in the task of requirements gathering in VR for simulation and training. Methods: We performed a qualitative study on our use of these technologies in the requirements gathering of two projects. Results: Our results show that requirements gathering in virtual reality has an impact on the process of requirements identification. We report advantages and shortcomings that will be of interest to future practitioners. For example, we found that VR sessions for requirements gathering in current VEs could benefit from better pointers and better sound quality. Conclusion: Current VEs are useful for the requirements gathering task in the development of VR simulators and VR training environments. © 2021 Beijing Zhongke Journal Publishing Co. Ltd
引用
收藏
页码:407 / 422
页数:15
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