An approach to innovative eSports from a business perspective

被引:1
|
作者
Lopez-Cabarcos, M. Angeles [1 ]
Caby, Jerome [2 ]
Lugilde, Sergi A. Sixto [3 ]
Pinerio-Chousa, Juan [4 ]
机构
[1] Santiago de Compostela Univ, Dept Business Adm, Santiago de Compostela, Spain
[2] Univ Paris 1 Pantheon Sorbonne, Sorbonne Business Sch, IAE Paris, Paris, France
[3] Santiago de Compostela Univ, Santiago de Compostela, Spain
[4] Santiago de Compostela Univ, Dept Financial Econ & Accounting, Santiago de Compostela, Spain
来源
JOURNAL OF INNOVATION & KNOWLEDGE | 2024年 / 9卷 / 04期
关键词
eSports; Bibliometric study; Videogaming; Management-business-economic perspective; SPORT; COCITATION; FIELD; TECHNOLOGY; EVOLUTION; SCIENCE; IMPACT; RISE; PLAY;
D O I
10.1016/j.jik.2024.100555
中图分类号
F [经济];
学科分类号
02 ;
摘要
eSports, as a competitive activity related to the video game industry has attracted significant attention in recent years. Using co-citation analysis of references and authors, bibliographic coupling of sources, and author keyword co-occurrence analysis, this paper aims to carry out a bibliometric study using information extracted from the Web of Science database between 2010 and 2022 to provide an overview of the current knowledge structure of eSports and its evolution over time from a specific perspective related to Business, Management and Economic (BM&E) issues. This analysis reveals that the current body of literature focuses primarily on key aspects, such as defining eSports, differentiating them from traditional sports, and exploring their commercial potential within the entertainment industry. This study contributes to the advancement of knowledge related to the BM&E-eSports research field by providing information on the lack of theoretical foundations, current trends, and potential future research directions. The practical implications of this study can help both researchers identify the most relevant topics and key aspects in the BM&E-eSports research field and help business managers make appropriate decisions and design effective strategies to manage eSports organizations. Overall, this research lays the foundation for future studies that aim to understand the business potential of eSports and its impact on the market and society. (c) 2024 The Authors. Published by Elsevier Espana, S.L.U. on behalf of Journal of Innovation & Knowledge. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
引用
收藏
页数:14
相关论文
共 50 条
  • [1] Esports Business Management
    Baker, Bradley J.
    JOURNAL OF SPORT MANAGEMENT, 2022, 36 (01) : 103 - 104
  • [2] Player Exploitation in Esports Esports Organizations Policies and Business Strategies
    Dominteanu, Teodora
    Smidu, Neluta
    Voinea, Andreea
    Dinciu, Corina-Claudia
    Porfireanu, Maria-Cristiana
    Iacobini, Adrian
    PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON BUSINESS EXCELLENCE, 2023, 17 (01): : 1413 - 1420
  • [3] Business Performance Management - An Innovative Approach
    Pauceanu, A. M.
    NEW APPROACHES IN SOCIAL AND HUMANISTIC SCIENCES, 2016, : 385 - 388
  • [4] On the Training Pattern of Innovative Women Electronic Business Talent from the Perspective of CDIO
    Yao Pan
    Feng Liang
    PROCEEDINGS OF 2012 INTERNATIONAL SYMPOSIUM - WOMEN'S HUMAN RESOURCES DEVELOPMENT & MANAGEMENT, FEMALE SURVIVAL & DEVELOPMENT, 2012, : 92 - 95
  • [5] Esports: community, broadcasters and business development
    Lopez-Martin, Jose-Antonio
    HISTORIA Y COMUNICACION SOCIAL, 2023, 28 (01): : 249 - 249
  • [6] Research on Business Translation Teaching Approach from the Multimodal Perspective
    Li Jian
    PROCEEDINGS OF 2015 INTERNATIONAL SYMPOSIUM - COLLEGE FOREIGN LANGUAGES EDUCATION REFORM AND INNOVATION, 2015, : 17 - 23
  • [7] LION - AN INNOVATIVE APPROACH TO MULTISERVICE BUSINESS NETWORKS
    ROSSI, U
    TRONDOLI, A
    FERRERO, F
    LUVISON, A
    ROFFINELLA, D
    DALLAS GLOBECOM 89, VOLS 1-3: COMMUNICATIONS TECHNOLOGY FOR THE 1990S AND BEYOND, 1989, : 1308 - 1312
  • [8] INNOVATIVE APPROACH TO BUSINESS INFORMATICS CURRICULUM REDESIGN
    Pavlicevic, Veselin
    Tumbas, Pere
    Matkovic, Predrag
    Sakal, Marton
    INTED2015: 9TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2015, : 5711 - 5717
  • [9] Modeling Approach for Business Networks with an Integration and Business Perspective
    Ritter, Daniel
    Bhatt, Ankur
    ADVANCES IN CONCEPTUAL MODELING: RECENT DEVELOPMENTS AND NEW DIRECTIONS, 2011, 6999 : 343 - 344
  • [10] The Business of Esports: The Wild Wild West on Fire
    Yu, Bo
    JOURNAL OF SPORT MANAGEMENT, 2021, 35 (05) : 476 - 477