Serious Games as an Educational Strategy in Chemistry Classes: Case Study of a Mobile Application for learning Chemistry in School

被引:0
|
作者
Kothe, Helena Sophie [1 ]
Apfelstaedt, Madlien [1 ]
Plekat, Marie-Luise [1 ]
Gruendel, Janine [1 ]
Mueller, Felix Jan [1 ]
Fischer, Luca [1 ]
Helmer, Finn Johannes [1 ]
Heinzig, Manuel [1 ]
Kuehn, Alexander Thomas [1 ]
Vodel, Matthias [1 ]
Herrmann-Geppert, Iris [1 ]
Roschke, Christian [1 ]
机构
[1] Univ Appl Sci Mittweida, Mittweida, Germany
关键词
D O I
10.1109/SeGAH61285.2024.10639533
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The project Queen of Quicksilver is located in the field of Serious Games. The application serves as a case study to answer the research question: How does the mobile application "Queen of Quicksilver", a motivating educational chemistry game, influence the learning success and enthusiasm for chemical content among adolescents in the 7th to 10th grade of German high school. The Queen of Quicksilver project is designed to support pupils during their time at school and to encourage and strengthen their motivation so that learning content is efficiently consolidated. The aim is to reinforce the basics of stoichiometry in a fun way and promote intrinsic motivation. During an evaluation, approaches for improving the application were discovered, improved, and tested in an eighth-grade class, guided by people from the fields of chemistry, didactic, and game design. The test subjects in the evaluation showed an increased interest in chemistry. Their understanding of balancing reaction equations was also improved.
引用
收藏
页数:8
相关论文
共 50 条
  • [1] Application of educational games in the teaching of chemistry
    Akhmetov, N. K.
    Azimbayeva, G. T.
    BULLETIN OF THE UNIVERSITY OF KARAGANDA-CHEMISTRY, 2018, (92): : 81 - 86
  • [2] What Do Students Think of Mobile Chemistry Games? Implications for Developing Mobile Learning Games in Chemistry Education
    Garcia, Manuel B.
    Barrientos, Rodell C.
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2023, 13 (01)
  • [3] Guided inquiry-based learning in secondary-school chemistry classes: a case study
    Orosz, Gabor
    Nemeth, Veronika
    Kovacs, Lajos
    Somogyi, Zoltan
    Korom, Erzsebet
    CHEMISTRY EDUCATION RESEARCH AND PRACTICE, 2023, 24 (01) : 50 - 70
  • [4] Educational Games as Complementary Resources for the Teaching and Learning of Chemistry
    de Araujo Cunha, Ana Paula
    Zimmer, Rosana
    REVISTA TEMPOS E ESPACOS EDUCACAO, 2016, 9 (19): : 13 - 24
  • [5] Mobile Learning Application for Helping Pupils in Learning Chemistry
    Ewais A.
    Hodrob R.
    Maree M.
    Jaradat S.
    Ewais, Ahmed, 1600, International Association of Online Engineering (15): : 105 - 118
  • [6] Application of mini-games in Physics and Chemistry of High School
    Quintanal Perez, Felipe
    HISTORIA Y COMUNICACION SOCIAL, 2013, 18 : 411 - 420
  • [8] Serious Games for Mobile Devices: the InTouch Project Case Study
    Imbellone, Alfredo
    Botte, Brunella
    Medaglia, Carlo Maria
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2015, 2 (01):
  • [9] A Serious Game Designed for Senior High School Students Chemistry Study
    Shui, Linlin
    2013 IEEE INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC), 2013, : 236 - 240
  • [10] INTERPERSONAL INTELLIGENCE OF VOCATIONAL HIGH SCHOOL STUDENTS ON CHEMISTRY LEARNING: A CASE STUDY
    Astuti, Elsa Ari
    Woro, Sumarni
    Wiyanto
    PERIODICO TCHE QUIMICA, 2020, 17 (34): : 835 - 844