Exploring player agency in educational video games

被引:0
|
作者
Joshi, Amogh [1 ]
Mousas, Christos [1 ]
Tokey, Samin Shahriar [2 ]
Kao, Dominic [1 ]
机构
[1] Purdue Univ, 610 Purdue Mall, W Lafayette, IN 47906 USA
[2] Worcester Polytech Inst, 100 Inst Rd, Worcester, MA 01609 USA
关键词
Player agency; Student agency; Game mechanics; Parsons puzzles; INTRINSIC MOTIVATION;
D O I
10.1016/j.entcom.2024.100754
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Player agency is the freedom and control to make decisions during gameplay. Game designers shape player agency by including alternative storylines, optional objectives, and developing a range of mechanics thereby enriching player experience with novelty and variety during gameplay. So far, there is a dearth of studies that focus on giving autonomy to players over the use of learning mechanic in educational games. This study explores the impact of providing players with the autonomy over the use of learning mechanic. Students interacted with two versions of a computer programming game prototype differing in the level of player agency in terms of freedom to employ the learning mechanics during gameplay. We employed quantitative and qualitative methods to investigate if player agency affected students' learning outcomes, game enjoyment, and intrinsic motivation to learn. The results have implications for design of educational games, suggesting that incorporating player agency, particularly in the context of choosing learning mechanics, can enhance enjoyment and intrinsic motivation without compromising the educational effectiveness of the game.
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页数:12
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