Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults' Bodily Experiences and Individual Perceptions

被引:0
|
作者
Li, Qingchuan [1 ]
Yang, Simin [1 ]
机构
[1] Harbin Inst Technol, Sch Humanities & Social Sci, Shenzhen, Peoples R China
关键词
Embodied Interaction; Exergame; Older Adults; Bodily Experience; Affective Response; Perceived Familiarity; Motion Matching; NEGATIVE AFFECT; PANAS;
D O I
10.1007/978-3-031-61543-6_4
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Exergames are suggested to improve older adults' adherence to physical activity (PA) and thus greatly benefit their physical functions and well-being. Considering that older adults can face great challenges when mapping the input action with the exergame response, embodied metaphors have been proposed to facilitate their understanding of the gamification concept through their past bodily experiences of another activity. However, metaphorical mapping varies significantly among senior players due to individual differences and variation in technology experiences. This study therefore first carried out a focus group with four older adults to develop a variety of embodied metaphors by identifying their stereotypes of metaphorical mappings between the targeted PA movements and their past bodily experiences. Then, an online survey study was conducted among fifty-six older adults to evaluate the proposed metaphors based on their individual perceptions, including affective responses, perceived familiarity, and degrees of motion matching. This study revealed the importance of considering older adults' bodily experiences and individual preferences when designing exergames. Bodily experiences relating to every-day lives, entertainment and sports, things and animals, and childhood memories were frequently reported as embodied metaphors in the older adults' stereotypes of metaphorical mappings. The results suggest that the embodied metaphors relating to older adults' childhood games, such as rubber band skipping and shuttlecock, are the best choices to facilitate older adults' understanding of the targeted PAmovements in exergame design. Furthermore, the study identified the necessity to involve older adults in the early stage of exergame development by using various user-centered research methods.
引用
收藏
页码:43 / 58
页数:16
相关论文
共 11 条
  • [1] Experiencing the body as play: Cultivating older adults' exergame experiences using embodied metaphors and multimodal feedback
    Li, Qingchuan
    Yang, Simin
    COMPUTERS IN HUMAN BEHAVIOR, 2024, 158
  • [2] Design and evaluation of an exergame for motor-cognitive training and fall prevention in older adults
    Guimaraes, Vania
    Pereira, Ana
    Oliveira, Elsa
    Carvalho, Alberto
    Peixoto, Ricardo
    GOODTECHS '18: PROCEEDINGS OF THE 4TH EAI INTERNATIONAL CONFERENCE ON SMART OBJECTS AND TECHNOLOGIES FOR SOCIAL GOOD (GOODTECHS), 2018, : 202 - 207
  • [3] "At 80 I Know Myself": Embodied Learning and Older Adults' Experiences of Polypharmacy and Perceptions of Deprescribing
    Ross, Alison
    Gillett, James
    GERONTOLOGY AND GERIATRIC MEDICINE, 2019, 5
  • [4] Older adults' embodied experiences of aging and their perceptions of societal stigmas toward sexuality in later life
    Towler, Lauren B.
    Graham, Cynthia A.
    Bishop, F. L.
    Hinchliff, Sharron
    SOCIAL SCIENCE & MEDICINE, 2021, 287
  • [5] Development of Older Adults' Perceptions on Community-based Connectedness with People Scale: Reliability and validity evaluation
    Kikuchi, Mami
    Ikeda, Atsuko
    Hirano, Michiyo
    JAPAN JOURNAL OF NURSING SCIENCE, 2024, 21 (02)
  • [6] A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers
    Andrade Da Silva Junior, Jorge Luiz
    Biduski, Daiana
    Bellei, Ericles Andrei
    Cemin Becker, Osvaldo Henrique
    Daroit, Luciane
    Pasqualotti, Adriano
    Tourinho Filho, Hugo
    Bertoletti De Marchi, Ana Carolina
    JMIR SERIOUS GAMES, 2021, 9 (01):
  • [7] The design, development, and evaluation of telepresence interfaces for aging adults: Investigating user perceptions of privacy and usability
    Wu, Xian
    Nix, Lauren C.
    Brummett, Amanda M.
    Aguillon, Cynthia
    Oltman, Danielle J.
    Beer, Jenay M.
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2021, 156
  • [8] Perceptions and experiences of chair-based yoga by older adults with multimorbidity - a qualitative process evaluation of the Gentle Years Yoga randomised controlled trial
    Ward, Lesley
    Tew, Garry A.
    Wiley, Laura
    Rose, Fiona
    Palacios, Camila S. Maturana
    Bissell, Laura
    Howsam, Jenny
    Rapley, Tim
    BMC GERIATRICS, 2025, 25 (01)
  • [9] 'All the corridors are the same': a qualitative study of the orientation experiences and design preferences of UK older adults living in a communal retirement development
    O'Malley, Mary
    Innes, Anthea
    Muir, Sarah
    Wiener, Jan M.
    AGEING & SOCIETY, 2018, 38 (09) : 1791 - 1816
  • [10] Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews
    Manser, Patrick
    Adcock-Omlin, Manuela
    de Bruin, Eling D.
    JMIR SERIOUS GAMES, 2023, 11