Virtual Reality in the Classroom: Transforming the Teaching of Electrical Circuits in the Digital Age

被引:0
|
作者
Albarracin-Acero, Diego Alejandro [1 ]
Romero-Toledo, Fidel Alfonso [2 ]
Saavedra-Bautista, Claudia Esperanza [3 ]
Ariza-Echeverri, Edwan Anderson [4 ]
机构
[1] Univ Autonoma Bucaramanga, Fac Ingn, Bogota 680003, Colombia
[2] Univ Pedag & Tecnol Colombia, Fac Secc Duitama, Grp Invest GridsE, Ingn Electromecan, Duitama 150461, Colombia
[3] Univ Pedag & Tecnol Colombia, Fac Secc Duitama, Grp Invest RESET, Licenciatura Tecnol, Duitama 150461, Colombia
[4] Univ Magdalena, Fac Ingn, Grp Invest Nuevos Mat, Santa Marta 470004, Colombia
关键词
electrical circuits; teaching; didactic strategy; virtual reality; emerging technologies; digital transformation; serious game; HIGHER-EDUCATION; LEARNING OUTCOMES; PERCEPTION; STUDENTS;
D O I
10.3390/fi16080279
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In response to the digital transformation in education, this study explores the efficacy of virtual reality (VR) video games in teaching direct current electrical circuits at a public university in Colombia. Using a mixed-method action research approach, this study aimed to design, implement, and evaluate a VR-based educational strategy to enhance undergraduate learning experiences. The methodology integrated VR into the curriculum, facilitating a comparison of this innovative approach with traditional teaching methods. The results indicate that the VR strategy significantly improved students' comprehension of electrical circuits and increased engagement, demonstrating the utility of immersive technologies in educational settings. Challenges such as the need for technological integration and curriculum adaptation were also identified. This study concludes that VR video games can effectively augment electrical engineering education, offering a model for incorporating advanced digital tools into higher education curricula. This approach aligns with ongoing trends in digital transformation, suggesting significant potential for broad applications across various educational contexts.
引用
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页数:23
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