Real-time screen space rendering method for particle-based multiphase fluid simulation

被引:0
|
作者
Zhang, Yalan [1 ,2 ]
Xu, Yuhang [1 ,2 ]
Xu, Yanrui [1 ,2 ]
Hou, Yue [1 ,2 ]
Wang, Xiaokun [1 ,2 ]
Guo, Yu [1 ,2 ]
Obaidat, Mohammad S. [1 ,3 ,4 ]
Ban, Xiaojuan [1 ,2 ]
机构
[1] Univ Sci & Technol Beijing, Sch Intelligence Sci & Technol, Beijing, Peoples R China
[2] Univ Sci & Technol Beijing, Shunde Innovat Sch, Foshan, Guangdong, Peoples R China
[3] Univ Jordan, King Abdullah Sch Informat Technol 2, Al Jubeiha, Jordan
[4] SRM Univ, Sch Comp, Dept Computat Intelligence, Chennai, India
基金
中国国家自然科学基金;
关键词
Visual simulation; Real-time rendering; Multiphase fluid; Screen space rendering; MODEL;
D O I
10.1016/j.simpat.2024.103008
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Existing fluid simulation techniques mainly process single-phase fluids, and they have difficulties in accurately simulating and visualizing multiphase fluid dynamics. This paper proposes a new method for the real-time rendering of multiphase fluid simulations, which uses smoothed particle hydrodynamics in screen space. Meanwhile, the method employs phase fraction textures to differentiate various materials in multiphase fluid simulations, thereby portraying mixing and separation effects more realistically. Besides, efficient texture computation allows it to be integrated seamlessly into real-time simulation rendering workflows. Extensive testing confirms the effectiveness of the proposed method in rendering multiphase fluid behaviors with high visual fidelity and demonstrates its capability to process frames within 0.01 s, even in cases with up to 300,000 particles. This study enhances the fluid dynamics simulation field and provides a more accurate and efficient method for visualizing complex multiphase fluids in simulations.
引用
收藏
页数:14
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