Cross-cultural Invariance of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) in Seven Latin American Countries

被引:0
|
作者
Blandon-Castano, John Alexander [1 ]
Puerta-Cortes, Diana Ximena [1 ]
Carmona, Arnau [2 ,3 ]
Ivern, Jan [2 ]
Vilca, Lindsey W. [4 ]
Carbonell, Xavier [2 ]
Caycho-Rodriguez, Tomas [5 ]
机构
[1] Univ Ibague, Programa Psicol, Carrera 22 Calle 67 B,Ave Ambala, Ibague, Tolima, Colombia
[2] Univ Ramon Llull, Fac Psicol, Ciencies Educaciode Esport 1, FPCEE Blanquerna, Barcelona, Spain
[3] Inst Recerca Sant Joan Deu, EtiopatogeniaTractament Dels Trastorns Mentals Gre, Parc Sanit Sant Joan Deu, Sant Boi de Llobregat, Spain
[4] Univ Senor Sipan, Escuela Psicol, Chiclayo, Peru
[5] Univ Cient Sur, Fac Psicol, Lima, Peru
关键词
IGD; Cross-cultural invariance; League of Legends; Latin America; Psychometric validation; FACTORIAL INVARIANCE; DSM-5; BEHAVIORS; ATTITUDES; CRITERIA; ALPHA;
D O I
10.1007/s11469-024-01376-z
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Due to the growing increase of online video gamers and the possible psychosocial consequences of excessive gaming, it is important to validate reliable and culturally sensitive diagnostic tools. This study aims to assess the cross-cultural invariance of the Internet Gaming Disorder Scale (IGDS9-SF) which was adapted to measure IGD exclusively in League of Legends (LoL), across seven Latin American countries. In the sample of 12,972 LoL players, the factor structure, invariance, and validity of the Latin American version are examined. The results revealed a better fit and reliability and construct validity when item eight was excluded; this model showed factorial invariance by country, sex, server, and game modality. In conclusion, the study provides empirical evidence that determines the applicability of the eight-item version of the IGDS9-SF in various contexts, its usefulness in assessing the severity of Internet gaming disorder, and adverse health effects in Latin American LoL players.
引用
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页数:26
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