The repugnant resolution: has Coghlan & Cox resolved the Gamer's Dilemma?

被引:2
|
作者
Montefiore, Thomas [1 ]
Luck, Morgan [2 ]
机构
[1] Macquarie Univ, Dept Philosophy, Sydney, Australia
[2] Charles Sturt Univ, Bathurst, Australia
关键词
Gamer's Dilemma; Applied ethics; Moral disgust; Repugnance; Virtual actions; Video game ethics; Ethics of technology;
D O I
10.1007/s10676-024-09807-0
中图分类号
B82 [伦理学(道德学)];
学科分类号
摘要
Coghlan and Cox (Between death and suffering: Resolving the gamer's dilemma. Ethics and Information Technology) offer a new resolution to the Gamer's Dilemma (Luck, The Gamer's Dilemma. Ethics and Information Technology). They argue that, while it is fitting for a person committing virtual child molestation to feel self-repugnance, it is not fitting for a person committing virtual murder to feel the same, and the fittingness of this feeling indicates each act's moral permissibility. The aim of this paper is to determine whether this resolution - the repugnant resolution - successfully resolves the Gamer's Dilemma. We argue that it does not.
引用
收藏
页数:11
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