Gamer's Dilemma;
Applied ethics;
Moral disgust;
Repugnance;
Virtual actions;
Video game ethics;
Ethics of technology;
D O I:
10.1007/s10676-024-09807-0
中图分类号:
B82 [伦理学(道德学)];
学科分类号:
摘要:
Coghlan and Cox (Between death and suffering: Resolving the gamer's dilemma. Ethics and Information Technology) offer a new resolution to the Gamer's Dilemma (Luck, The Gamer's Dilemma. Ethics and Information Technology). They argue that, while it is fitting for a person committing virtual child molestation to feel self-repugnance, it is not fitting for a person committing virtual murder to feel the same, and the fittingness of this feeling indicates each act's moral permissibility. The aim of this paper is to determine whether this resolution - the repugnant resolution - successfully resolves the Gamer's Dilemma. We argue that it does not.
机构:
Charles Sturt Univ, Sch Social Work & Humanities, Wagga Wagga, NSW 2650, AustraliaCharles Sturt Univ, Sch Social Work & Humanities, Wagga Wagga, NSW 2650, Australia