An interactive History: video games as a didactic tool in high school classes

被引:1
|
作者
Unamunzaga, Alejandro Campillo [1 ]
Rigalt, Daniel Casado [2 ]
机构
[1] Colegio Nuestra Senora Europa, Bilbao, Spain
[2] Univ Distancia Madrid, UDIMA, Madrid, Spain
来源
TECNOLOGIA CIENCIA Y EDUCACION | 2022年 / 23期
关键词
innovation; didactics; gamification; ludification; video games; history; secondary education; EDUCATION; BENEFITS;
D O I
10.51302/tce.2022.788
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The development of information and communication technologies (ICT) has led to an increasing number of changes in teaching in secondary and high school classrooms. Students, accustomed to using new technologies, are prepared to face learning in virtual environments. Specifically in Geography and History classes, audiovisual media such as cinema or documentaries have been common complementary resources for study. However, at the same time as the rise of historical cinema in recent times, numerous video games of various genres have filled the market to the point of becoming an important part of the lives of teenagers, becoming one of the most demanded forms of leisure today. Bearing all this in mind, this paper aims to value the use of video games as a didactic complement in secondary school classrooms, so that the usefulness and benefits that this type of tools can bring to the learning process can be appreciated.
引用
收藏
页码:177 / 208
页数:32
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