The NetHack Learning Environment

被引:0
|
作者
Kuttler, Heinrich [1 ]
Nardelli, Nantas [2 ]
Miller, Alexander H. [1 ]
Raileanu, Roberta [3 ]
Selvatici, Marco [4 ]
Grefenstette, Edward [1 ,5 ]
Rocktaschel, Tim [1 ,5 ]
机构
[1] Facebook AI Res, San Francisco, CA 94080 USA
[2] Univ Oxford, Oxford, England
[3] NYU, New York, NY USA
[4] Imperial Coll London, London, England
[5] UCL, London, England
来源
ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 33, NEURIPS 2020 | 2020年 / 33卷
基金
英国工程与自然科学研究理事会;
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast simulation, they are rarely both. Here, we present the NetHack Learning Environment (NLE), a scalable, procedurally generated, stochastic, rich, and challenging environment for RL research based on the popular single-player terminal-based roguelike game, NetHack. We argue that NetHack is sufficiently complex to drive long-term research on problems such as exploration, planning, skill acquisition, and language-conditioned RL, while dramatically reducing the computational resources required to gather a large amount of experience. We compare NLE and its task suite to existing alternatives, and discuss why it is an ideal medium for testing the robustness and systematic generalization of RL agents. We demonstrate empirical success for early stages of the game using a distributed Deep RL baseline and Random Network Distillation exploration, alongside qualitative analysis of various agents trained in the environment. NLE is open source and available at https://github.com/facebookresearch/nle.
引用
收藏
页数:14
相关论文
共 50 条
  • [1] NetHack is Hard to Hack
    Piterbarg, Ulyana
    Pinto, Lerrel
    Fergus, Rob
    ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 36 (NEURIPS 2023), 2023,
  • [2] Exploration in NetHack With Secret Discovery
    Campbell, Jonathan
    Verbrugge, Clark
    IEEE TRANSACTIONS ON GAMES, 2019, 11 (04) : 363 - 373
  • [3] Exploration in NetHack Using Occupancy Maps
    Campbell, Jonathan
    Verbrugge, Clark
    PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017,
  • [4] Insights from the NeurIPS 2021 NetHack Challenge
    Hambro, Eric
    Mohanty, Sharada
    Babaev, Dmitrii
    Byeon, Minwoo
    Chakraborty, Dipam
    Grefenstette, Edward
    Jiang, Minqi
    Jo, Daejin
    Kanervisto, Anssi
    Kim, Jongmin
    Kim, Sungwoong
    Kirk, Robert
    Kurin, Vitaly
    Kuttler, Heinrich
    Kwon, Taehwon
    Lee, Donghoon
    Mella, Vegard
    Nardelli, Nantas
    Nazarov, Ivan
    Ovsov, Nikita
    Parker-Holder, Jack
    Raileanu, Roberta
    Ramanauskas, Karolis
    Rocktaschel, Tim
    Rothermel, Danielle
    Samvelyan, Mikayel
    Sorokin, Dmitry
    Sypetkowski, Maciej
    Sypetkowski, Michal
    NEURIPS 2021 COMPETITIONS AND DEMONSTRATIONS TRACK, VOL 176, 2021, 176 : 41 - 52
  • [5] Katakomba: Tools and Benchmarks for Data-Driven NetHack
    Kurenkov, Vladislav
    Nikulin, Alexander
    Tarasov, Denis
    Kolesnikov, Sergey
    ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 36 (NEURIPS 2023), 2023,
  • [6] Dungeons and Data: A Large-Scale NetHack Dataset
    Hambro, Eric
    Raileanu, Roberta
    Rothermel, Danielle
    Mella, Vegard
    Rocktaschel, Tim
    Kuttler, Heinrich
    Murray, Naila
    ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 35 (NEURIPS 2022), 2022,
  • [7] LuckyMera: a modular AI framework for building hybrid NetHack agents
    Quarantiello, Luigi
    Marzeddu, Simone
    Guzzi, Antonio
    Lomonaco, Vincenzo
    INTELLIGENZA ARTIFICIALE, 2024, 18 (02) : 191 - 203
  • [8] From Managed Learning Environment to Personal Learning Environment
    Bragaru, Tudor
    Craciun, Ion
    PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON VIRTUAL LEARNING, ICVL 2011, 2011, : 311 - 317
  • [9] THE VIRTUAL ENVIRONMENT - A LEARNING ENVIRONMENT?
    Scoda, Andreea-Diana
    LET'S BUILD THE FUTURE THROUGH LEARNING INNOVATION!, VOL. 2, 2014, : 434 - 440
  • [10] Learning Environment
    Amelar, Sarah
    ARCHITECTURAL RECORD, 2018, 206 (01) : 76 - 81