Examining primary school educators' preferences for using digital versus non-digital games to support mathematics instruction

被引:1
|
作者
Russo, James Anthony [1 ]
Roche, Anne [1 ]
Russo, Toby [2 ]
Kalogeropoulos, Penelope [1 ]
机构
[1] Monash Univ, Fac Educ, Sch Curriculum Teaching & Inclus Educ, Level 2,Learning & Teaching Bldg,Clayton Campus, Clayton, VIC 3800, Australia
[2] Dept Educ, Melbourne, Australia
关键词
Primary education; mathematics education; game-based learning; digital games; non-digital games; teacher perspectives; CLASSROOM; ANXIETY;
D O I
10.1080/0020739X.2024.2361699
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Both digital and non-digital games have been shown to be effective for supporting student engagement in mathematics. However, little is known about educator preferences for a particular game mode (i.e. digital versus non-digital), and what factors influence these preferences. To address this gap, 111 Australian primary school educators completed a questionnaire reporting on their usage of, and preferences for using, digital compared with non-digital games to support mathematics instruction. Participants were considerably more likely to use non-digital games than digital games in their classrooms, and the majority indicated a clear preference for using non-digital games. Thematic analysis revealed several themes that explained why many participants preferred non-digital games, with the most frequently coded theme being for pedagogical reasons such as: that they were better for promoting collaboration and communication; that they afforded opportunities for students to use manipulatives; and that they were easily adapted and differentiated for specific groups of students. Other notable themes included: assessment, in particular, the perception that when students played non-digital games it was easier to observe their understanding; access to, and limited awareness of, suitable digital resources; and managing the setup and delivery of the game. Implications of the findings are discussed.
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页数:26
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