Movie Scene Simulation and Rendering Based on Virtual Reality Technology

被引:0
|
作者
Ji, Yuanyuan [1 ]
机构
[1] Jiaxing Nanyang Polytech Inst, Jiaxing 314000, Zhejiang, Peoples R China
关键词
Virtual Reality (VR); Light model; Morphing techniques; Scene design; ANIMATION;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Movie scene simulation and rendering with virtual reality (VR) technology have emerged as a game -changing method in the film industry, providing filmmakers with unparalleled creative opportunities and immersive storytelling experiences. This article investigates the use of VR technology in movie scene simulation and rendering, with a focus on sophisticated modelling techniques and rendering methods. Filmmakers can effectively control scene complexity and enhance rendering speed by utilizing VR-based modelling approaches such as multi -resolution decomposition and level of detail (LOD) rendering. These modelling techniques enable the development of highly complex and realistic virtual worlds, allowing filmmakers to bring their creative visions to life with unparalleled precision. In addition, VR-based rendering technologies, such as viewpoint -based geometric chunking rendering, improve frame rates and overall scene rendering quality, resulting in a seamless and immersive watching experience for audiences. Using VR technology, filmmakers can push the boundaries of traditional filmmaking, create fascinating cinematic experiences, and reimagine narrative in the digital age. This research explores the revolutionary impact of VR technology on movie scene simulation and rendering, emphasizing its potential to change the way films are created, seen, and appreciated by audiences throughout the world. Finally, they compare and assess the scene effect, LOD detail level, and interactive experience effect before and after simplification. scene design for virtual reality technologies generally scores 5-6 on each of the measures, whereas common technology's scenario design usually gets 3 to 4, showing whether the scenario design of virtual reality technology works properly.
引用
收藏
页码:323 / 329
页数:7
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