Answering Mickey Mouse: A Novel Authoring-Based Learning Movie System to Promote Active Movie Watching for the Young Viewers

被引:0
|
作者
Rahman, A. S. M. M. [1 ]
Abdikebir, Mohammad [1 ]
机构
[1] Truman State Univ, Kirksville, MO 63501 USA
关键词
Interactive media; Signal processing; Physical mobile interaction; Children computer interaction; Haptic interaction; Learning objects;
D O I
10.1007/978-3-031-47718-8_55
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
At present it has become increasingly feasible to access popular multimedia contents (e.g., Netflix, Hulu, Disney, YouTube) by using set-top boxes such as Apple TV, FireTV, and game consoles such as XBox One, PS5 and Wii U. The input hardware provided by these devices made it possible to work with multimedia material in a natural way. In order to create an educational film system that allows playful interaction with educational video content, this study mimics some of the setups provided by these well-known platforms. The characters of award-winning educational TV shows like Mickey Mouse ClubHouse, WordWorld, Super Why, and others pose learning-based questions using diverse circumstances, and viewers discover the solutions while they wait. The film in our prototype is set up with learning questions at various intervals, allowing for interaction opportunities that promote active audience participation. The learners enter the right answers while interacting with the questions throughout those allotted timescales using Wii pointMe or Kinect gesture-based interactions. In order to test the viability of the suggested learning movie system, we also conduct tests in a smart learning environment and present our results.
引用
收藏
页码:862 / 881
页数:20
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