A multipath scheduler based on cross-layer information for low-delay applications in 5G edge networks

被引:3
|
作者
Zhao, Baosen [1 ,2 ]
Yang, Wanghong [1 ,2 ]
Du, Wenji [1 ,2 ]
Ren, Yongmao [1 ,2 ]
Sun, Jianan [1 ,2 ]
Wu, Qinghua [2 ,3 ]
Zhou, Xu [1 ,2 ]
机构
[1] Chinese Acad Sci, Comp Network Informat Ctr, Bldg 2,4 Zhongguancun Nansijie, Beijing 100190, Peoples R China
[2] Univ Chinese Acad Sci, 19 A Yuquan Rd, Beijing 100049, Peoples R China
[3] Chinese Acad Sci, Inst Comp Technol, Beijing 100083, Peoples R China
基金
北京市自然科学基金; 国家重点研发计划;
关键词
Cloud VR; 5G edge network; Multipath scheduling; Delay prediction; Cross-layer awareness;
D O I
10.1016/j.comnet.2024.110333
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual Reality (VR) applications that require extremely low delay and high image quality are widely used in online games and other 5G scenarios, becoming a hot research field in recent years. However, the limited bandwidth in 5G edge networks fails to meet the peak rate requirements for multiple VR flows. MPTCP is suitable for 5G edge networks, supporting the simultaneous use of multiple networks on mobile devices. Nevertheless, accurately scheduling VR data blocks to different subflows to satisfy their low delay requirements is challenging due to their microburst characteristic. In this paper, we propose a novel MPTCP scheduler for cloud VR applications in 5G edge networks, called the Cross-layer information-based one-way delay Predictive Scheduler (CPS). CPS accurately predicts one-way delay by incorporating cross-layer information from both the application and edge wireless sides, and adaptively schedules VR data blocks to the optimal subflow. Experimental results show that CPS outperforms existing strategies, supporting 125% more users for VR applications in the typical scenario. CPS successfully meets the quality of experience needs of more users, providing a promising solution for large-scale deployment of cloud VR services in 5G edge networks.
引用
收藏
页数:12
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